Player dataCFN 1036048607

Burnout/仁仁

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

84 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 84 rows on page 1; 84 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
JP抱一下就不哭了IngridW
Details for Stored matches from player perspective, row 1
Replay ID
WK7RWEE74
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
3393485138
Opponent selected character
Ingrid
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,806LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Overdrive attack; Round lost; Round lost
JP抱一下就不哭了IngridW
Details for Stored matches from player perspective, row 2
Replay ID
XY9ULFX5U
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
3393485138
Opponent selected character
Ingrid
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,806LP points
Player round result codes
5,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Perfect
Opponent round outcomes
Round lost; Round lost
JP抱一下就不哭了IngridL
Details for Stored matches from player perspective, row 3
Replay ID
8DN3DMHFC
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
3393485138
Opponent selected character
Ingrid
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,806LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
JP抱一下就不哭了IngridW
Details for Stored matches from player perspective, row 4
Replay ID
4FGKULAM8
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
3393485138
Opponent selected character
Ingrid
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,806LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JP抱一下就不哭了IngridL
Details for Stored matches from player perspective, row 5
Replay ID
E7T8QD5VD
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
3393485138
Opponent selected character
Ingrid
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,806LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JP抱一下就不哭了IngridL
Details for Stored matches from player perspective, row 6
Replay ID
4LKJGUYTK
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
3393485138
Opponent selected character
Ingrid
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,806LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
JP抱一下就不哭了IngridW
Details for Stored matches from player perspective, row 7
Replay ID
44D4CCAD6
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
3393485138
Opponent selected character
Ingrid
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,806LP points
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Overdrive attack; Round lost
JP抱一下就不哭了IngridW
Details for Stored matches from player perspective, row 8
Replay ID
96KY39D44
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
3393485138
Opponent selected character
Ingrid
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,806LP points
Player round result codes
8,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Standard victory
Opponent round outcomes
Round lost; Round lost
Terry抱一下就不哭了ZangiefL
Details for Stored matches from player perspective, row 9
Replay ID
R5VWCSGCU
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
3393485138
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
A.K.I.LousyOffcomersMaiL
Details for Stored matches from player perspective, row 10
Replay ID
LLSHCHS5E
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
A.K.I.LousyOffcomersMaiW
Details for Stored matches from player perspective, row 11
Replay ID
Q9XB56WXT
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
IngridLousyOffcomersMarisaL
Details for Stored matches from player perspective, row 12
Replay ID
SBXC8ASAC
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
IngridLousyOffcomersMarisaL
Details for Stored matches from player perspective, row 13
Replay ID
YBEYVNJYB
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
IngridLousyOffcomersMarisaL
Details for Stored matches from player perspective, row 14
Replay ID
NSHLJXAD4
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
C. ViperLousyOffcomersTerryL
Details for Stored matches from player perspective, row 15
Replay ID
8DTGHFNRA
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Critical Art
CammyLousyOffcomersLilyL
Details for Stored matches from player perspective, row 16
Replay ID
SM8GQNCGN
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Random
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
KenLousyOffcomersBlankaL
Details for Stored matches from player perspective, row 17
Replay ID
SPD5T44XV
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Critical Art
KenLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 18
Replay ID
SYDYN3GSD
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost
KenLousyOffcomersBlankaL
Details for Stored matches from player perspective, row 19
Replay ID
TK8UEUWAV
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,2comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Chip damage
KenLousyOffcomersBlankaL
Details for Stored matches from player perspective, row 20
Replay ID
B6BQHTCRC
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
KenLousyOffcomersBlankaL
Details for Stored matches from player perspective, row 21
Replay ID
QWLW8NK47
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
KenLousyOffcomersBlankaL
Details for Stored matches from player perspective, row 22
Replay ID
KCF7KTXV5
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
KenLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 23
Replay ID
96FSAENQ8
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
KenLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 24
Replay ID
PNCLY3CK6
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
1,0,5comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Overdrive attack
Opponent round outcomes
Round lost; Standard victory; Round lost
KenLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 25
Replay ID
CJA9PTETD
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JPLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 26
Replay ID
7Y8W3HGUW
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
JPLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 27
Replay ID
UGJCDVL4P
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
8,0,6comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Perfect; Round lost; Super Art
Opponent round outcomes
Round lost; Standard victory; Round lost
GuileLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 28
Replay ID
CRAQYUS6T
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
GuileLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 29
Replay ID
9DRT8WD3P
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Standard victory
GuileLousyOffcomersZangiefW
Details for Stored matches from player perspective, row 30
Replay ID
LB6ECLJ7G
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
GuileLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 31
Replay ID
8CWL37DSH
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
MarisaLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 32
Replay ID
DL9R38PWF
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Marisa
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,407LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
MarisaLousyOffcomersZangiefW
Details for Stored matches from player perspective, row 33
Replay ID
QUCD4MHEU
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Marisa
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,407LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
MarisaLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 34
Replay ID
49TVF4JJD
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Marisa
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,407LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
6,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Super Art; Round lost; Standard victory
AkumaLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 35
Replay ID
TSP8KK5KN
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,106LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
AkumaLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 36
Replay ID
D3SXAETD3
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,106LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
AkumaLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 37
Replay ID
LE5UQK8J3
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,106LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
AkumaLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 38
Replay ID
UFJ9TUNN9
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,106LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
Dee JayLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 39
Replay ID
WKHUFRQEB
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,600LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Dee JayLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 40
Replay ID
PREL974Y3
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,600LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
KenLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 41
Replay ID
LWKYJC83Y
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,6,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Super Art; Standard victory
KenLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 42
Replay ID
ALXAXRHQX
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
KenLousyOffcomersZangiefW
Details for Stored matches from player perspective, row 43
Replay ID
CYBQQ44FW
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
KenLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 44
Replay ID
HM698DJTL
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
KenLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 45
Replay ID
L9NAVDPH9
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
JPLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 46
Replay ID
DHAMFM6V9
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JPLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 47
Replay ID
PEGGPYFTU
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
JPLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 48
Replay ID
V58CRRUG6
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,1,8comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Perfect
JPLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 49
Replay ID
EYMV7XHGY
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
RyuLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 50
Replay ID
ATNBPNT73
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,750LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
RyuLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 51
Replay ID
QRAVT8U3J
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,750LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
AlexLousyOffcomersZangiefW
Details for Stored matches from player perspective, row 52
Replay ID
7AGHUDA8M
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Alex
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,037LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
6,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Super Art; Round lost; Round lost
AlexLousyOffcomersZangiefW
Details for Stored matches from player perspective, row 53
Replay ID
9HLY5QCSM
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Alex
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,037LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Overdrive attack; Round lost; Round lost
AlexLousyOffcomersZangiefL
Details for Stored matches from player perspective, row 54
Replay ID
G9H4MXEFE
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Alex
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,037LP points
Opponent CFN ID
2099047865
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,069LP points
Player round result codes
0,8,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Perfect; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
KenLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 55
Replay ID
P9R5F7GBJ
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
KenLousyOffcomersBlankaL
Details for Stored matches from player perspective, row 56
Replay ID
L5JRYEV5A
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
KenLousyOffcomersBlankaL
Details for Stored matches from player perspective, row 57
Replay ID
BRAJPMT6K
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
KenLousyOffcomersBlankaL
Details for Stored matches from player perspective, row 58
Replay ID
N6NHHN9DE
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
KenLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 59
Replay ID
VVRNLN9VW
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Standard victory; Round lost
KenLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 60
Replay ID
DCPLHBBW6
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
6,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Overdrive attack
Opponent round outcomes
Round lost; Round lost
KenLousyOffcomersBlankaL
Details for Stored matches from player perspective, row 61
Replay ID
FJEKDHNLX
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
KenLousyOffcomersBlankaW
Details for Stored matches from player perspective, row 62
Replay ID
Y8PTBU6AC
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
2099047865
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,049LP points
Player round result codes
0,1,5comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Overdrive attack
Opponent round outcomes
Standard victory; Round lost; Round lost
JPつぶなしYasmineL
Details for Stored matches from player perspective, row 63
Replay ID
SYRFUW7W8
Mode
Casual
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,428LP points
Opponent CFN ID
4047769811
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,857LP points
Player round result codes
8,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Perfect; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
JPzeno_12M. BisonL
Details for Stored matches from player perspective, row 64
Replay ID
RBFUWXX54
Mode
Ranked
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,468LP points
Opponent CFN ID
4280304889
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,792LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
JPzeno_12M. BisonL
Details for Stored matches from player perspective, row 65
Replay ID
SL6KCLVYP
Mode
Ranked
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,508LP points
Opponent CFN ID
4280304889
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,735LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
JPzeno_12M. BisonW
Details for Stored matches from player perspective, row 66
Replay ID
Q4P48R8CQ
Mode
Ranked
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,458LP points
Opponent CFN ID
4280304889
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,775LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JPthe whiteZangiefW
Details for Stored matches from player perspective, row 67
Replay ID
LLMTUJKUD
Mode
Ranked
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,408LP points
Opponent CFN ID
4070048953
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,894LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
JPthe whiteZangiefL
Details for Stored matches from player perspective, row 68
Replay ID
DXDVUQMRL
Mode
Ranked
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,448LP points
Opponent CFN ID
4070048953
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,828LP points
Player round result codes
8,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Perfect; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
JPthe whiteZangiefW
Details for Stored matches from player perspective, row 69
Replay ID
MXTJBQQ3W
Mode
Ranked
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,398LP points
Opponent CFN ID
4070048953
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,868LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JPとりてんぽんずKenL
Details for Stored matches from player perspective, row 70
Replay ID
XLER68UC8
Mode
Ranked
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,438LP points
Opponent CFN ID
3492415555
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,834LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,8comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Perfect
Ken麥克大叔MarisaL
Details for Stored matches from player perspective, row 71
Replay ID
9D7KLUJBX
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
3563486415
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,050LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
5,0,6comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Super Art
Ken麥克大叔MarisaL
Details for Stored matches from player perspective, row 72
Replay ID
D9RREKU9X
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
3563486415
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,050LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Standard victory
Ken麥克大叔MarisaW
Details for Stored matches from player perspective, row 73
Replay ID
DVPDWWA39
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
3563486415
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,050LP points
Player round result codes
8,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Standard victory
Opponent round outcomes
Round lost; Round lost
Ken麥克大叔MarisaL
Details for Stored matches from player perspective, row 74
Replay ID
CXM8UV7BV
Mode
Custom Room
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
3563486415
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,050LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
KenThreeEaglesLukeL
Details for Stored matches from player perspective, row 75
Replay ID
3PJMDMY9U
Mode
Casual
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
1068743023
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
26,339LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
KenThreeEaglesLukeL
Details for Stored matches from player perspective, row 76
Replay ID
9FNVRPLTU
Mode
Casual
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Ken
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,402LP points
Opponent CFN ID
1068743023
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
26,339LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
JPMakaWolfJamieL
Details for Stored matches from player perspective, row 77
Replay ID
UP85JBLVT
Mode
Casual
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,438LP points
Opponent CFN ID
1394349377
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,461MR points
Opponent pre-match LP
25,590LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
M. Bison一籠茶葉JamieW
Details for Stored matches from player perspective, row 78
Replay ID
SKCMJRWBL
Mode
Ranked
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,257LP points
Opponent CFN ID
1057209020
Opponent selected character
Jamie
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,306LP points
Player round result codes
2,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Chip damage; Standard victory
Opponent round outcomes
Round lost; Round lost
BlankaあーるてぃーAlexL
Details for Stored matches from player perspective, row 79
Replay ID
MX5EG73WN
Mode
Casual
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Blanka
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,000LP points
Opponent CFN ID
2614127319
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,408MR points
Opponent pre-match LP
51,276LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
BlankaあーるてぃーAlexL
Details for Stored matches from player perspective, row 80
Replay ID
KXUPAMNUV
Mode
Casual
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Blanka
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,000LP points
Opponent CFN ID
2614127319
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,408MR points
Opponent pre-match LP
51,276LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
BlankaあーるてぃーAlexL
Details for Stored matches from player perspective, row 81
Replay ID
NTKRPN3WJ
Mode
Casual
Player CFN ID
1036048607
Player
Burnout/仁仁
Selected character
Blanka
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,000LP points
Opponent CFN ID
2614127319
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,408MR points
Opponent pre-match LP
51,276LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JP史瓦希半徑AlexW
Details for Stored matches from player perspective, row 82
Replay ID
YTGH8YJV9
Mode
Ranked
Player CFN ID
1036048607
Player
氣絕 | burnout仁
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
23,227LP points
Opponent CFN ID
3829223964
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,922LP points
Player round result codes
8,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Critical Art
Opponent round outcomes
Round lost; Round lost
JPmayamyE. HondaL
Details for Stored matches from player perspective, row 83
Replay ID
DKERASLYV
Mode
Battle Hub
Player CFN ID
1036048607
Player
DEGENERATION_墮
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
22,501LP points
Opponent CFN ID
2241793712
Opponent selected character
E. Honda
Opponent controls
Modern
Opponent pre-match MR
1,702MR points
Opponent pre-match LP
77,382LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Perfect
JPmayamyE. HondaL
Details for Stored matches from player perspective, row 84
Replay ID
MX8GLQP73
Mode
Battle Hub
Player CFN ID
1036048607
Player
DEGENERATION_墮
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
22,501LP points
Opponent CFN ID
2241793712
Opponent selected character
E. Honda
Opponent controls
Modern
Opponent pre-match MR
1,702MR points
Opponent pre-match LP
77,382LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
84
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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