Ken
Updated 1 week agoSteamSteamSouth KoreaSouth KoreaClub · FlammableC100%

craaaash

Longtime Ken Player
Rank 36MR 1,640#46,278
Last 104–6-24Last 2011–9+16
Winrate
52%
70W · 65L · 135 stored
Ranked matches
135
selected mode
Wins
70
Ranked
Losses
65
Ranked
Peak MR
1,658
Ken

Ranked MR · Ken

135 local · 0 imported · 135 on chart · 143 battles stored

Latest game

DefeatRanked

Replay not requested
Ken
craaaash · Ken
Luke
Opponent · Lukesuzuki

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
craaaash’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitcraaaashLegendsDifference LessLegendsMore
SA15.5%27.3%-21.8%
CA21.8%11.0%+10.8%
Drive Rush (cancel)27.5%38.2%-10.7%
SA232.7%25.9%+6.8%
SA340.0%35.8%+4.2%
Drive Impact gauge4.4%1.4%+3.0%
Drive Guard11.3%12.7%-1.4%
Drive Parry1.001.89-0.89
Perfect Parry0.200.84-0.64
Time cornered8.408.95-0.55
Drive Rush (parry)7.3%6.8%+0.5%
Corner pressure13.6013.12+0.48
Drive Arts14.5%14.9%-0.4%
Drive Reversal0.000.23-0.23
Drive Impact0.400.19+0.21
Throw techs0.300.44-0.14
Got thrown2.402.26+0.14
Throws2.702.57+0.13
Throw parries0.300.21+0.09
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
Got Punish Countered0.100.08+0.02
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.18
    • Drive Impact gauge: profile 4.4% · reference 1.3%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.09
  3. Review defensive decisions

    Drive Parry: profile 1 · reference 1.97

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.97
    • Perfect Parry: profile 0.2 · reference 0.79
    • Drive Reversal: profile 0 · reference 0.21

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.18
    • Drive Impact gauge: profile 4.4% · reference 1.3%
  2. Probe defense before committing

    Drive Parry: profile 1 · reference 1.97

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.97
    • Perfect Parry: profile 0.2 · reference 0.79
    • Drive Reversal: profile 0 · reference 0.21
  3. Use matchup records as scouting leads

    vs Char 253: 84 wins in 155 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 84 wins in 155 games
    • vs Alex: 10 wins in 16 games
    • vs Jamie: 8 wins in 15 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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