Ed
Updated 6 days agoCrossPlatformCrossPlatformJapanJapanC100%

citizen

GIVES YOU WINGS.
Rank 36
MR 1,448#451,205
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,448
Ed

Ranked MR · Ed

0 local · 0 imported · 0 on chart · 170 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCustom Room

Replay not requested
Ed
citizen · Ed
Yasmine
Opponent · Yasmineとんじぃ

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 16, 2026, 7:29 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
citizen’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2268 · Sahara 2209 · ONYX | えびはら 2203 · IGZ ssm 2171 · Yassa 2151 · +25 others

Largest absolute differences first23 habits
HabitcitizenLegendsDifference LessLegendsMore
SA361.5%34.4%+27.1%
SA16.4%30.9%-24.5%
Drive Rush (cancel)50.8%35.3%+15.4%
Drive Arts13.5%18.2%-4.7%
Time cornered5.309.71-4.41
Drive Guard9.2%12.5%-3.3%
SA221.8%25.0%-3.2%
Drive Rush (parry)4.3%6.9%-2.6%
Corner pressure13.2011.07+2.13
Drive Impact gauge3.8%1.8%+2.1%
Throws4.102.40+1.70
Got thrown1.102.23-1.13
CA10.3%9.7%+0.6%
Perfect Parry0.200.72-0.52
Throw techs0.200.57-0.37
Drive Impact0.500.22+0.28
Punish Counters landed0.300.13+0.17
Drive Parry1.801.68+0.12
Throw parries0.100.20-0.10
Got Punish Countered0.200.11+0.09
Drive Reversal0.100.17-0.07
Stuns landed0.000.05-0.05
Got stunned0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Perfect Parry: profile 0.2 · reference 0.76
  2. Give each meter spend a purpose

    SA3: profile 47.3% · reference 30%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 47.3% · reference 30%
    • SA1: profile 18.9% · reference 33.1%
  3. Review close-range choices

    Throws: profile 3.5 · reference 2.6

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.5 · reference 2.6
    • Got thrown: profile 1.8 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
  3. Build pressure without overextending

    Corner pressure: profile 9.6 · reference 11.8

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 9.6 · reference 11.8
    • Time cornered: profile 7.8 · reference 9.53

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 170 of 170 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
149games
Losses
21games
Draws
0games
Games
170games
Win rate (draw = half win)
87.65%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

18 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 18 rows on page 1; 18 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Cammy0-1
Details for Current saved character ratings, row 6
Character ID
9
Ken0-1
Details for Current saved character ratings, row 7
Character ID
10
Lily0-1
Details for Current saved character ratings, row 8
Character ID
12
Juri0-1
Details for Current saved character ratings, row 9
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 10
Character ID
17
Guile0-1
Details for Current saved character ratings, row 11
Character ID
18
Ed1,44879,202
Details for Current saved character ratings, row 12
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 13
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 14
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 15
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 16
Character ID
25
Terry0-1
Details for Current saved character ratings, row 17
Character ID
27
Mai0-1
Details for Current saved character ratings, row 18
Character ID
28
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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