Alex
Updated 4 days agoSteamSteamAustraliaAustraliaClub · CringeChannelC100%

chipotle

Perfect Victory
Rank 42
MR 1,897#4,008
Last 106–4+7Last 2010–10-30
Winrate
59%
74W · 52L · 126 stored
Ranked matches
126
selected mode
Wins
74
Ranked
Losses
52
Ranked
Peak MR
1,904
Alex

Ranked MR · Alex

126 local · 1060 imported · 1181 on chart · 136 battles stored

Latest game

VictoryRanked

Available
Ed
chipotle · Ed
Marisa
Opponent · Marisa너구리쿤_

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
chipotle’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitchipotleLegendsDifference LessLegendsMore
SA251.8%27.6%+24.2%
SA314.5%25.2%-10.6%
SA129.1%38.9%-9.8%
Drive Arts18.4%13.2%+5.2%
CA4.5%8.3%-3.8%
Drive Rush (parry)5.4%8.2%-2.8%
Drive Rush (cancel)30.7%33.2%-2.5%
Drive Guard12.9%14.0%-1.1%
Drive Parry2.701.62+1.08
Corner pressure11.1010.07+1.03
Got thrown2.602.18+0.42
Throw techs0.800.51+0.29
Throws2.002.24-0.24
Drive Impact gauge1.9%2.0%-0.1%
Time cornered9.409.50-0.10
Throw parries0.200.27-0.07
Perfect Parry0.700.64+0.06
Punish Counters landed0.100.14-0.04
Got stunned0.000.04-0.04
Drive Impact0.200.23-0.03
Drive Reversal0.400.43-0.03
Got Punish Countered0.100.11-0.01
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
    • Punish Counters landed: profile 0.2 · reference 0.12
  2. Review close-range choices

    Throws: profile 2.1 · reference 2.32

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.1 · reference 2.32
    • Got thrown: profile 2.3 · reference 2.12
    • Throw techs: profile 0.6 · reference 0.48
  3. Review defensive decisions

    Perfect Parry: profile 0.5 · reference 0.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.5 · reference 0.7
    • Drive Parry: profile 1.6 · reference 1.63
    • Drive Reversal: profile 0.4 · reference 0.47

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
    • Punish Counters landed: profile 0.2 · reference 0.12
  2. Test the close-range pattern

    Throws: profile 2.1 · reference 2.32

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.1 · reference 2.32
    • Got thrown: profile 2.3 · reference 2.12
    • Throw techs: profile 0.6 · reference 0.48
  3. Probe defense before committing

    Perfect Parry: profile 0.5 · reference 0.7

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.5 · reference 0.7
    • Drive Parry: profile 1.6 · reference 1.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 136 of 136 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
80games
Losses
56games
Draws
0games
Games
136games
Win rate (draw = half win)
58.82%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

23 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 23 rows on page 1; 23 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 4
Character ID
6
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 6
Character ID
8
Ken1,705211,942
Details for Current saved character ratings, row 7
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 8
Character ID
11
A.K.I.0-1
Details for Current saved character ratings, row 9
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 10
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 11
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 12
Character ID
17
Guile0-1
Details for Current saved character ratings, row 13
Character ID
18
Ed1,735659,161
Details for Current saved character ratings, row 14
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 15
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 16
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 18
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 19
Character ID
26
Terry0-1
Details for Current saved character ratings, row 20
Character ID
27
C. Viper0-1
Details for Current saved character ratings, row 21
Character ID
30
Alex1,897419,432
Details for Current saved character ratings, row 22
Character ID
31
Random0-1
Details for Current saved character ratings, row 23
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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