JP
Updated 3 days agoSteamSteamOtherOtherClub · OVER30C100%

cchhaasseerr

Majestic Mise-en-Scène
Rank 36MR 1,773#14,264
Last 109–1+62Last 2015–5+77
Winrate
74%
17W · 6L · 23 stored
Ranked matches
23
selected mode
Wins
17
Ranked
Losses
6
Ranked
Peak MR
1,773
JP

Ranked MR · JP

23 local · 0 imported · 23 on chart · 282 battles stored

Latest game

DefeatBattle Hub

Replay not requested
JP
cchhaasseerr · JP
Ryu
Opponent · Ryudamski3

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
cchhaasseerr’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitcchhaasseerrLegendsDifference LessLegendsMore
SA271.1%56.6%+14.4%
SA35.8%19.2%-13.4%
Drive Rush (cancel)27.4%23.1%+4.3%
Drive Rush (parry)2.7%6.5%-3.9%
Drive Guard9.3%12.8%-3.6%
Drive Arts35.3%32.1%+3.1%
CA2.5%5.0%-2.5%
SA120.7%19.2%+1.4%
Time cornered10.9012.04-1.14
Corner pressure9.9010.77-0.87
Drive Impact gauge2.8%2.1%+0.7%
Throws1.301.97-0.67
Drive Parry2.402.07+0.33
Perfect Parry0.500.79-0.29
Drive Impact0.600.34+0.26
Got thrown1.902.13-0.23
Throw parries0.300.41-0.11
Throw techs0.500.39+0.11
Stuns landed0.000.09-0.09
Got stunned0.100.04+0.06
Punish Counters landed0.100.13-0.03
Drive Reversal0.100.13-0.03
Got Punish Countered0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Give each meter spend a purpose

    SA2: profile 72.4% · reference 56.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 72.4% · reference 56.6%
    • SA3: profile 6.7% · reference 19.2%
  3. Trace how you lose or gain space

    Corner pressure: profile 13.6 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 13.6 · reference 10.77
    • Time cornered: profile 11.6 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs A.K.I.: 427 wins in 534 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs A.K.I.: 427 wins in 534 games
    • vs Dee Jay: 123 wins in 239 games
    • vs Juri: 60 wins in 157 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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