Latest game
C.binzoko

Ranked MR
31 local · 46 imported · 46 on chart · 99 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 C. Viper
Benchmark refreshed Sep 14, 2026, 1:28 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | binzoko | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 0.2% | 18.1% | -17.9% | |
| SA1 | 28.3% | 40.4% | -12.1% | |
| Drive Arts | 10.4% | 22.2% | -11.8% | |
| CA | 15.1% | 7.7% | +7.3% | |
| SA3 | 34.0% | 29.7% | +4.3% | |
| Drive Guard | 18.8% | 14.7% | +4.1% | |
| Drive Impact gauge | 5.4% | 1.7% | +3.7% | |
| Time cornered | 11.50 | 8.60 | +2.90 | |
| Corner pressure | 7.90 | 10.80 | -2.90 | |
| Drive Rush (parry) | 6.4% | 7.3% | -0.8% | |
| SA2 | 22.6% | 22.2% | +0.4% | |
| Perfect Parry | 0.30 | 0.71 | -0.41 | |
| Throws | 2.70 | 2.29 | +0.41 | |
| Throw techs | 0.20 | 0.49 | -0.29 | |
| Drive Reversal | 0.50 | 0.24 | +0.26 | |
| Drive Parry | 1.80 | 1.55 | +0.25 | |
| Got thrown | 2.00 | 2.20 | -0.20 | |
| Drive Impact | 0.30 | 0.17 | +0.13 | |
| Got Punish Countered | 0.20 | 0.08 | +0.12 | |
| Throw parries | 0.30 | 0.21 | +0.09 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Punish Counters landed | 0.10 | 0.10 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| CClassic | 7W · 36L | 16.3% | 57.1% | 43 | |
| MModern | 5W · 5L | 50.0% | 58.3% | 10 | |
| CClassic | 1W · 7L | 12.5% | 0.0% | 8 | |
| CClassic | 3W · 3L | 50.0% | — | 6 | |
| CClassic | 2W · 3L | 40.0% | 40.0% | 5 | |
| CClassic | 3W · 2L | 60.0% | 53.0% | 5 | |
| CClassic | 1W · 2L | 33.3% | 58.3% | 3 | |
| MModern | 1W · 1L | 50.0% | 59.0% | 2 | |
| CClassic | 2W · 0L | 100.0% | 51.2% | 2 | |
| CClassic | 2W · 0L | 100.0% | 63.8% | 2 | |
| CClassic | 2W · 0L | 100.0% | 54.9% | 2 | |
| MModern | 2W · 0L | 100.0% | 60.9% | 2 | |
| CClassic | 2W · 0L | 100.0% | 40.9% | 2 | |
| CClassic | 2W · 0L | 100.0% | 51.7% | 2 | |
| CClassic | 0W · 2L | 0.0% | 57.1% | 2 | |
| CClassic | 0W · 2L | 0.0% | 48.8% | 2 | |
| CClassic | 0W · 1L | 0.0% | 58.8% | 1 |
Public statistics and datasets
Public CFN identity, current character ratings, official mode totals and results in the stored match sample for this Street Fighter 6 player.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.
Last saved update: 2026-09-16T16:25:34.119Z. Sample: 99 of 99 stored matches.
| Winsgames | Lossesgames | Drawsgames | Gamesgames | Win rate (draw = half win)percent |
|---|---|---|---|---|
| 35 | 64 | 0 | 99 | 35.35353535353536 |
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points |
|---|---|---|---|
| 1 | Ryu | 0 | -1 |
| 16 | Juri | 0 | -1 |
| 20 | E. Honda | 0 | -1 |
| 30 | C. Viper | 1548 | 79508 |
| 31 | Alex | 0 | -1 |
| 33 | Yasmine | 0 | 20956 |

