Dee Jay
Updated 4 hours agoSteamSteamSouth KoreaSouth KoreaC100%

beanstalk

Let's Do This
Rank 35LP 24,531
Last 107–3Last 2015–5
Winrate
57%
62W · 46L · 108 stored
Ranked matches
108
selected mode
Wins
62
Ranked
Losses
46
Ranked
Peak LP
24,531
Dee Jay

Ranked LP · Dee Jay

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Dee Jay
beanstalk · Dee Jay
Ryu
Opponent · Ryu终末之光

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
beanstalk’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitbeanstalkLegendsDifference LessLegendsMore
SA358.8%33.8%+25.1%
Drive Rush (cancel)3.2%23.0%-19.8%
SA117.6%36.2%-18.6%
Drive Arts8.8%24.7%-15.9%
Drive Impact gauge12.8%1.8%+11.1%
SA214.7%21.3%-6.6%
Drive Rush (parry)14.4%8.9%+5.5%
Corner pressure8.4012.23-3.83
Drive Guard17.0%15.1%+2.0%
Time cornered7.509.11-1.61
Drive Parry0.301.76-1.46
Throws3.402.38+1.02
Got thrown3.102.20+0.90
Drive Impact1.100.24+0.86
Throw techs1.000.43+0.57
Punish Counters landed0.700.13+0.57
Perfect Parry0.000.57-0.57
Got Punish Countered0.400.09+0.31
CA8.8%8.7%+0.1%
Drive Reversal0.100.19-0.09
Stuns landed0.000.07-0.07
Throw parries0.200.25-0.05
Got stunned0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0 · reference 0.57

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.57
    • Drive Parry: profile 0.3 · reference 1.76
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 1.1 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1.1 · reference 0.24
    • Drive Impact gauge: profile 12.8% · reference 1.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1.1 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1.1 · reference 0.24
  2. Use matchup records as scouting leads

    vs Mai: 22 wins in 44 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Mai: 22 wins in 44 games
    • vs Ryu: 20 wins in 37 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

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