Ken
Updated 2 days agoSteamSteamJapanJapanClub · ModernKenCity6M100%

ayayan

Phase 12 Legend!
Rank 42
MR 1,998#1,552
Last 102–8-38Last 208–12-20
Winrate
54%
265W · 225L · 491 stored
Ranked matches
491
selected mode
Wins
265
Ranked
Losses
225
Ranked
Peak MR
2,188
Ken

Ranked MR · Ken

717 local · 0 imported · 717 on chart · 755 battles stored

Latest game

DefeatRanked

Replay not requested
Ken
ayayan · Ken
Elena
Opponent · Elena@SycomのSeichi

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
ayayan’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitayayanLegendsDifference LessLegendsMore
Drive Rush (cancel)24.2%38.2%-14.0%
Drive Arts28.3%14.9%+13.4%
CA21.3%11.0%+10.3%
SA326.7%35.8%-9.1%
Corner pressure10.3013.12-2.82
SA125.3%27.3%-1.9%
Drive Guard10.9%12.7%-1.8%
SA226.7%25.9%+0.8%
Drive Parry1.301.89-0.59
Time cornered9.508.95+0.55
Drive Impact gauge1.9%1.4%+0.5%
Got thrown1.802.26-0.46
Perfect Parry0.400.84-0.44
Drive Rush (parry)6.4%6.8%-0.4%
Throws2.802.57+0.23
Throw techs0.300.44-0.14
Drive Reversal0.100.23-0.13
Got Punish Countered0.200.08+0.12
Throw parries0.300.21+0.09
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
Drive Impact0.200.19+0.01
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
    • Drive Impact gauge: profile 1.8% · reference 1.3%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.09
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 23.6% · reference 35.3%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 23.6% · reference 35.3%
    • Drive Arts: profile 30.5% · reference 16.6%
    • SA3: profile 37.1% · reference 37.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
    • Drive Impact gauge: profile 1.8% · reference 1.3%
  2. Probe defense before committing

    Drive Parry: profile 2.1 · reference 1.97

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.1 · reference 1.97
    • Perfect Parry: profile 0.4 · reference 0.79
    • Drive Reversal: profile 0.2 · reference 0.21
  3. Test the close-range pattern

    Throws: profile 2.6 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.6 · reference 2.59
    • Throw techs: profile 0.2 · reference 0.46
    • Got thrown: profile 1.8 · reference 2.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 755 of 755 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
390games
Losses
364games
Draws
1games
Games
755games
Win rate (draw = half win)
51.72%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

23 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 23 rows on page 1; 23 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken1,998956,903
Details for Current saved character ratings, row 9
Character ID
10
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
Rashid0-1
Details for Current saved character ratings, row 11
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 12
Character ID
15
Juri0-1
Details for Current saved character ratings, row 13
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 14
Character ID
17
Ed0-1
Details for Current saved character ratings, row 15
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 16
Character ID
20
Jamie017,012
Details for Current saved character ratings, row 17
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 18
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 19
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 20
Character ID
26
Mai0-1
Details for Current saved character ratings, row 21
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 22
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 23
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage