MB
Updated 2 weeks agoSteamOtherC98%

axiz

Steady and Relentless

None

R40
MR 1,674#35,192
Last 106–4+14Last 2012–8+31
Winrate
50%
62W · 62L · 124 stored
Ranked matches
124
selected mode
Wins
62
Ranked
Losses
62
Ranked
Peak MR
1,684
M. Bison

Ranked MR · M. Bison

119 local · 0 imported · 119 on chart · 129 battles stored

Latest game

VictoryCasual

Replay not requested
Aaxiz · Alex
COpponent · Cammyそhvd

Playstyle reference

Habits vs top — M. Bison

Loading M. Bison…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.18
    • Drive Impact gauge: profile 4.3% · reference 1.4%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.09
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Give each meter spend a purpose

    SA3: profile 17.5% · reference 40.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 17.5% · reference 40.4%
    • SA2: profile 36.8% · reference 18.6%
    • SA1: profile 33.3% · reference 30.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.18
    • Drive Impact gauge: profile 4.3% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 1.2 · reference 1.76

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.76
    • Drive Reversal: profile 0.3 · reference 0.3
    • Perfect Parry: profile 0.1 · reference 0.68
  3. Use matchup records as scouting leads

    vs Char 253: 47 wins in 76 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 47 wins in 76 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.12
  2. Review close-range choices

    Throw techs: profile 1.3 · reference 0.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.3 · reference 0.48
    • Throws: profile 2.1 · reference 2.32
    • Got thrown: profile 2.2 · reference 2.12
  3. Review defensive decisions

    Drive Parry: profile 1.2 · reference 1.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.63
    • Perfect Parry: profile 0.1 · reference 0.7
    • Drive Reversal: profile 0.3 · reference 0.47

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.2
    • Drive Impact gauge: profile 4.3% · reference 1.7%
  2. Use matchup records as scouting leads

    vs Ryu: 22 wins in 42 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 22 wins in 42 games
    • vs Jamie: 13 wins in 28 games
    • vs Luke: 14 wins in 26 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 14 wins in 28 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 14 wins in 28 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 129 of 129 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
64games
Losses
65games
Draws
0games
Games
129games
Win rate (draw = half win)
49.61%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

30 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 30 rows on page 1; 30 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke022,055
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief022,443
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 11
Character ID
11
Lily0-1
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 13
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 14
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 15
Character ID
15
Juri0-1
Details for Current saved character ratings, row 16
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 17
Character ID
17
Guile0-1
Details for Current saved character ratings, row 18
Character ID
18
Ed0-1
Details for Current saved character ratings, row 19
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 20
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 21
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 22
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 23
Character ID
25
M. Bison1,67446,542
Details for Current saved character ratings, row 24
Character ID
26
Terry0-1
Details for Current saved character ratings, row 25
Character ID
27
Mai0-1
Details for Current saved character ratings, row 26
Character ID
28
Elena0-1
Details for Current saved character ratings, row 27
Character ID
29
C. Viper1,46836,715
Details for Current saved character ratings, row 28
Character ID
30
Alex1,58291,875
Details for Current saved character ratings, row 29
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 30
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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