Dhalsim
Updated 1 week agoSteamSteamSouth AfricaSouth AfricaClub · ecpGoldTigerC70%

ashika

Let's Do This
Rank 36
MR 1,442#452,934
Last 107–3+50Last 2010–10+50
Winrate
47%
123W · 138L · 261 stored
Ranked matches
261
selected mode
Wins
123
Ranked
Losses
138
Ranked
Peak MR
1,442
Dhalsim

Ranked MR · Dhalsim

191 local · 0 imported · 191 on chart · 494 battles stored

Latest game

DefeatCustom Room

Replay not requested
JP
ashika · JP
Ryu
Opponent · Ryu武家屋敷(新築)

Playstyle reference

Habits vs top — Dhalsim

Loading Dhalsim…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.5 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.34
    • Drive Impact gauge: profile 7.1% · reference 2.1%
  3. Trace how you lose or gain space

    Corner pressure: profile 4.5 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.5 · reference 10.77
    • Time cornered: profile 7.9 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.34
    • Drive Impact gauge: profile 7.1% · reference 2.1%
  2. Probe defense before committing

    Drive Reversal: profile 0.6 · reference 0.13

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.13
    • Perfect Parry: profile 0.1 · reference 0.79
  3. Build pressure without overextending

    Corner pressure: profile 4.5 · reference 10.77

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 4.5 · reference 10.77
    • Time cornered: profile 7.9 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 494 of 494 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
171games
Losses
323games
Draws
0games
Games
494games
Win rate (draw = half win)
34.62%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

22 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 22 rows on page 1; 22 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief018,264
Details for Current saved character ratings, row 5
Character ID
6
JP1,262108,290
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim1,44289,966
Details for Current saved character ratings, row 7
Character ID
8
Cammy011,931
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
Blanka0-1
Details for Current saved character ratings, row 11
Character ID
15
Juri0-1
Details for Current saved character ratings, row 12
Character ID
16
Marisa1,40525,726
Details for Current saved character ratings, row 13
Character ID
17
Guile0-1
Details for Current saved character ratings, row 14
Character ID
18
Ed0-1
Details for Current saved character ratings, row 15
Character ID
19
E. Honda017,819
Details for Current saved character ratings, row 16
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 17
Character ID
21
M. Bison0-1
Details for Current saved character ratings, row 18
Character ID
26
Terry0-1
Details for Current saved character ratings, row 19
Character ID
27
Mai017,640
Details for Current saved character ratings, row 20
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 21
Character ID
30
Random0-1
Details for Current saved character ratings, row 22
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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