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LIarts

Ranked MR · Lily
108 local · 0 imported · 108 on chart · 155 battles stored
Playstyle reference
Habits vs top 30 Lily
Benchmark refreshed Sep 15, 2026, 10:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | arts | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 14.7% | 24.1% | -9.5% | |
| Drive Impact gauge | 7.9% | 2.1% | +5.7% | |
| SA2 | 28.4% | 23.6% | +4.9% | |
| SA1 | 48.3% | 43.9% | +4.4% | |
| Drive Arts | 18.3% | 21.8% | -3.6% | |
| Drive Rush (cancel) | 26.3% | 29.4% | -3.2% | |
| Time cornered | 7.70 | 10.55 | -2.85 | |
| Drive Guard | 11.0% | 12.6% | -1.6% | |
| Drive Rush (parry) | 4.9% | 6.0% | -1.1% | |
| Corner pressure | 8.20 | 8.87 | -0.67 | |
| Drive Impact | 0.90 | 0.24 | +0.66 | |
| Drive Parry | 1.30 | 1.96 | -0.66 | |
| Perfect Parry | 0.20 | 0.65 | -0.45 | |
| Punish Counters landed | 0.60 | 0.17 | +0.43 | |
| Throw techs | 0.20 | 0.55 | -0.35 | |
| CA | 8.6% | 8.4% | +0.2% | |
| Got thrown | 2.10 | 2.35 | -0.25 | |
| Throws | 2.30 | 2.52 | -0.22 | |
| Drive Reversal | 0.50 | 0.32 | +0.18 | |
| Got Punish Countered | 0.30 | 0.14 | +0.16 | |
| Throw parries | 0.20 | 0.26 | -0.06 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Stuns landed | 0.10 | 0.08 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Lily · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.9 · reference 0.26
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.9 · reference 0.26
- Drive Impact gauge: profile 7.9% · reference 2.1%
Review defensive decisions
Drive Parry: profile 1.3 · reference 2.05
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1.3 · reference 2.05
- Perfect Parry: profile 0.2 · reference 0.76
- Drive Reversal: profile 0.5 · reference 0.33
Compare decisions across wins and losses
Recent stored ranked sample: 46 wins in 82 games
Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.
Try thisWrite down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.
Supporting stats
- Recent stored ranked sample: 46 wins in 82 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.9 · reference 0.26
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.9 · reference 0.26
- Drive Impact gauge: profile 7.9% · reference 2.1%
Probe defense before committing
Perfect Parry: profile 0.2 · reference 0.76
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.2 · reference 0.76
- Drive Reversal: profile 0.5 · reference 0.33
Use matchup records as scouting leads
vs Yasmine: 87 wins in 161 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Yasmine: 87 wins in 161 games
- vs Ryu: 62 wins in 113 games
- vs Luke: 59 wins in 110 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 155 of 155 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 83games
- Losses
- 72games
- Draws
- 0games
- Games
- 155games
- Win rate (draw = half win)
- 53.55%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
6 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 2
|
| Lily | 1,701 | 469,813 | Details for Current saved character ratings, row 3
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 4
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 5
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 6
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

