JP
Updated 1 week agoSteamSteamJapanJapanC100%

anima

Down for SUSHIRO
Rank 36
MR 1,554#129,261
Last 104–6-16Last 209–11-12
Winrate
46%
23W · 27L · 50 stored
Ranked matches
50
selected mode
Wins
23
Ranked
Losses
27
Ranked
Peak MR
1,607
JP

Ranked MR · JP

50 local · 0 imported · 50 on chart · 50 battles stored

Latest game

DefeatRanked

Replay not requested
JP
anima · JP
Sagat
Opponent · Sagatkurui

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 15, 2026, 7:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
anima’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2275 · m1Ng 2239 · Erua/えるあ 2201 · Juicyjoe2000 2200 · byako 2170 · +25 others

Largest absolute differences first23 habits
HabitanimaLegendsDifference LessLegendsMore
Drive Arts54.8%31.4%+23.4%
SA339.7%18.1%+21.6%
SA237.9%54.2%-16.2%
Drive Rush (cancel)8.3%22.1%-13.8%
SA112.1%22.6%-10.5%
Drive Guard5.7%13.0%-7.3%
Time cornered17.8012.00+5.80
CA10.3%5.2%+5.2%
Drive Rush (parry)1.8%6.7%-4.9%
Drive Impact gauge4.6%2.1%+2.5%
Corner pressure9.4010.70-1.30
Drive Parry1.302.00-0.70
Got thrown1.702.29-0.59
Perfect Parry0.300.76-0.46
Throws1.602.02-0.42
Throw techs0.600.41+0.19
Drive Reversal0.000.17-0.17
Got Punish Countered0.200.09+0.11
Got stunned0.100.03+0.07
Punish Counters landed0.200.13+0.07
Drive Impact0.300.33-0.03
Throw parries0.400.38+0.02
Stuns landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Trace how you lose or gain space

    Time cornered: profile 17.8 · reference 12.04

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 17.8 · reference 12.04
    • Corner pressure: profile 9.4 · reference 10.77
  3. Give each meter spend a purpose

    SA3: profile 39.7% · reference 19.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 39.7% · reference 19.2%
    • SA2: profile 37.9% · reference 56.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 19 wins in 39 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 19 wins in 39 games
    • vs Luke: 9 wins in 26 games
    • vs Ryu: 13 wins in 24 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 23 wins in 50 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 23 wins in 50 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 50 of 50 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
23games
Losses
27games
Draws
0games
Games
50games
Win rate (draw = half win)
46%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

7 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 7 rows on page 1; 7 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
JP1,554278,377
Details for Current saved character ratings, row 2
Character ID
7
Ken0-1
Details for Current saved character ratings, row 3
Character ID
10
E. Honda0-1
Details for Current saved character ratings, row 4
Character ID
20
Mai0-1
Details for Current saved character ratings, row 5
Character ID
28
Ingrid0-1
Details for Current saved character ratings, row 6
Character ID
32
Random0-1
Details for Current saved character ratings, row 7
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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