Latest game
E.akito

Ranked MR
96 local · 0 imported · 96 on chart · 103 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 E. Honda
Benchmark refreshed Sep 16, 2026, 10:20 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | akito | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 32.6% | 23.5% | +9.1% | |
| SA2 | 5.3% | 13.4% | -8.1% | |
| Drive Impact gauge | 9.0% | 1.7% | +7.3% | |
| SA3 | 42.7% | 36.0% | +6.7% | |
| Drive Guard | 9.5% | 15.0% | -5.5% | |
| Time cornered | 6.20 | 9.95 | -3.75 | |
| Drive Rush (parry) | 6.2% | 8.5% | -2.3% | |
| CA | 13.3% | 11.7% | +1.7% | |
| Throws | 0.30 | 1.96 | -1.66 | |
| Drive Parry | 0.80 | 1.93 | -1.13 | |
| Got thrown | 1.70 | 2.42 | -0.72 | |
| Perfect Parry | 0.00 | 0.60 | -0.60 | |
| Throw techs | 0.00 | 0.58 | -0.58 | |
| Drive Impact | 0.70 | 0.19 | +0.51 | |
| Got Punish Countered | 0.50 | 0.09 | +0.41 | |
| Punish Counters landed | 0.50 | 0.11 | +0.39 | |
| Drive Arts | 21.9% | 21.6% | +0.3% | |
| Throw parries | 0.00 | 0.25 | -0.25 | |
| SA1 | 38.7% | 38.9% | -0.2% | |
| Drive Reversal | 0.10 | 0.34 | -0.24 | |
| Corner pressure | 9.80 | 9.64 | +0.16 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| 266W · 249L | 51.7% | 515 | |
| 177W · 188L | 48.5% | 365 | |
| 84W · 109L | 43.5% | 193 | |
| 78W · 96L | 44.8% | 174 | |
| 22W · 50L | 30.6% | 72 | |
| 1W · 8L | 11.1% | 9 | |
| 2W · 2L | 50.0% | 4 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| 464,574 | 0 | 0 | 464,574 | |
| 386,230 | 295 | 190 | 386,715 | |
| 228,983 | 260 | 0 | 229,243 | |
| 50,524 | 0 | 0 | 50,524 | |
| 35,481 | 0 | 80 | 35,561 | |
| 14,773 | 0 | 0 | 14,773 | |
| 9,548 | 0 | 0 | 9,548 | |
| 1,769 | 0 | 0 | 1,769 | |
| 1,081 | 0 | 0 | 1,081 | |
| 817 | 0 | 0 | 817 | |
| 748 | 0 | 0 | 748 | |
| 665 | 0 | 0 | 665 | |
| 571 | 0 | 0 | 571 | |
| 450 | 0 | 0 | 450 | |
| 425 | 0 | 0 | 425 |
Public data
Public statistics and datasets
Results from 103 of 103 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 57games
- Losses
- 46games
- Draws
- 0games
- Games
- 103games
- Win rate (draw = half win)
- 55.34%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
8 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,203 | 78,868 | Details for Current saved character ratings, row 1
|
| Luke | 0 | 22,425 | Details for Current saved character ratings, row 2
|
| Zangief | 0 | 19,700 | Details for Current saved character ratings, row 3
|
| JP | 0 | 17,699 | Details for Current saved character ratings, row 4
|
| Dee Jay | 1,360 | 119,017 | Details for Current saved character ratings, row 5
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 6
|
| E. Honda | 1,566 | 339,219 | Details for Current saved character ratings, row 7
|
| Akuma | 0 | 18,515 | Details for Current saved character ratings, row 8
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

