afuro
Babe in the Woods
Ranked MR · A.K.I.
0 local · 0 imported · 0 on chart · 0 battles stored
Not enough ranked MR points in this range yet.
No stored matches yet.
Playstyle reference
Habits vs top 30 A.K.I.
Benchmark refreshed Sep 16, 2026, 1:25 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | afuro | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 38.6% | 21.6% | +17.0% | |
| SA3 | 14.3% | 30.7% | -16.4% | |
| Drive Rush (cancel) | 13.6% | 23.3% | -9.7% | |
| Corner pressure | 4.60 | 11.64 | -7.04 | |
| SA1 | 32.9% | 39.0% | -6.2% | |
| CA | 14.3% | 8.7% | +5.5% | |
| Time cornered | 15.00 | 9.56 | +5.44 | |
| Drive Arts | 16.5% | 21.9% | -5.4% | |
| Drive Guard | 19.6% | 16.3% | +3.3% | |
| Throws | 1.50 | 2.33 | -0.83 | |
| Drive Parry | 2.60 | 1.85 | +0.75 | |
| Drive Rush (parry) | 9.5% | 10.3% | -0.7% | |
| Throw techs | 0.10 | 0.56 | -0.46 | |
| Got thrown | 1.90 | 2.33 | -0.43 | |
| Drive Reversal | 0.10 | 0.40 | -0.30 | |
| Drive Impact gauge | 2.1% | 1.8% | +0.3% | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Perfect Parry | 0.50 | 0.57 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Drive Impact | 0.20 | 0.22 | -0.02 | |
| Throw parries | 0.30 | 0.30 | -0.00 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
A.K.I. · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.21
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.21
Give each meter spend a purpose
SA2: profile 38.6% · reference 20.4%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 38.6% · reference 20.4%
Trace how you lose or gain space
Corner pressure: profile 4.6 · reference 12.18
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 4.6 · reference 12.18
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
Build pressure without overextending
Time cornered: profile 15 · reference 9.75
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 15 · reference 9.75
Probe defense before committing
Drive Reversal: profile 0.1 · reference 0.4
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.1 · reference 0.4
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 0 of 0 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 0games
- Losses
- 0games
- Draws
- 0games
- Games
- 0games
- Win rate (draw = half win)
- Not available
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
21 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 3
|
| Zangief | 1,444 | 28,882 | Details for Current saved character ratings, row 4
|
| JP | 0 | -1 | Details for Current saved character ratings, row 5
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 6
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 7
|
| Lily | 1,471 | 44,679 | Details for Current saved character ratings, row 8
|
| A.K.I. | 1,306 | 31,534 | Details for Current saved character ratings, row 9
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 10
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 11
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 12
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 13
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| Akuma | 0 | -1 | Details for Current saved character ratings, row 14
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| M. Bison | 0 | -1 | Details for Current saved character ratings, row 15
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| Terry | 0 | -1 | Details for Current saved character ratings, row 16
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| Mai | 0 | -1 | Details for Current saved character ratings, row 17
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| Elena | 1,389 | 48,873 | Details for Current saved character ratings, row 18
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| Ingrid | 0 | -1 | Details for Current saved character ratings, row 19
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| Yasmine | 0 | -1 | Details for Current saved character ratings, row 20
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| Random | 0 | -1 | Details for Current saved character ratings, row 21
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: Not available.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


