CrossPlatformJapanMModern

afuro

The Strongest Creature on Earth

Babe in the Woods

R36
MR 1,306#557,421
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,471
Lily

Ranked MR · A.K.I.

0 local · 0 imported · 0 on chart · 0 battles stored

Not enough ranked MR points in this range yet.

No stored matches yet.

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 16, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

afuro’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2229 · ネコと和解せよ 2220 · Motchan 2202 · M.M. 2164 · yama 2156 · +25 others

Largest absolute differences first23 habits
HabitafuroLegendsDifference LessLegendsMore
SA238.6%21.6%+17.0%
SA314.3%30.7%-16.4%
Drive Rush (cancel)13.6%23.3%-9.7%
Corner pressure4.6011.64-7.04
SA132.9%39.0%-6.2%
CA14.3%8.7%+5.5%
Time cornered15.009.56+5.44
Drive Arts16.5%21.9%-5.4%
Drive Guard19.6%16.3%+3.3%
Throws1.502.33-0.83
Drive Parry2.601.85+0.75
Drive Rush (parry)9.5%10.3%-0.7%
Throw techs0.100.56-0.46
Got thrown1.902.33-0.43
Drive Reversal0.100.40-0.30
Drive Impact gauge2.1%1.8%+0.3%
Got Punish Countered0.200.09+0.11
Stuns landed0.000.08-0.08
Perfect Parry0.500.57-0.07
Got stunned0.100.05+0.05
Drive Impact0.200.22-0.02
Throw parries0.300.30-0.00
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.21
  2. Give each meter spend a purpose

    SA2: profile 38.6% · reference 20.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 38.6% · reference 20.4%
  3. Trace how you lose or gain space

    Corner pressure: profile 4.6 · reference 12.18

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.6 · reference 12.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
  2. Build pressure without overextending

    Time cornered: profile 15 · reference 9.75

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 15 · reference 9.75
  3. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.4

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.4

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 0 of 0 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
0games
Losses
0games
Draws
0games
Games
0games
Win rate (draw = half win)
Not available
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

21 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 21 rows on page 1; 21 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Zangief1,44428,882
Details for Current saved character ratings, row 4
Character ID
6
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 6
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Lily1,47144,679
Details for Current saved character ratings, row 8
Character ID
12
A.K.I.1,30631,534
Details for Current saved character ratings, row 9
Character ID
13
Blanka0-1
Details for Current saved character ratings, row 10
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 11
Character ID
17
Guile0-1
Details for Current saved character ratings, row 12
Character ID
18
E. Honda0-1
Details for Current saved character ratings, row 13
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 14
Character ID
22
M. Bison0-1
Details for Current saved character ratings, row 15
Character ID
26
Terry0-1
Details for Current saved character ratings, row 16
Character ID
27
Mai0-1
Details for Current saved character ratings, row 17
Character ID
28
Elena1,38948,873
Details for Current saved character ratings, row 18
Character ID
29
Ingrid0-1
Details for Current saved character ratings, row 19
Character ID
32
Yasmine0-1
Details for Current saved character ratings, row 20
Character ID
33
Random0-1
Details for Current saved character ratings, row 21
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: Not available.

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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