Latest game
ac_slot
Fun-Loving Fighter
Ranked MR
68 local · 0 imported · 68 on chart · 68 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Dee Jay
Benchmark refreshed Sep 15, 2026, 7:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ac_slot | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 14.2% | 25.1% | -10.9% | |
| SA2 | 27.7% | 23.8% | +3.9% | |
| Drive Rush (cancel) | 26.0% | 22.8% | +3.2% | |
| Corner pressure | 10.00 | 12.34 | -2.34 | |
| SA3 | 30.8% | 33.0% | -2.2% | |
| SA1 | 32.3% | 33.3% | -1.0% | |
| CA | 9.2% | 9.9% | -0.7% | |
| Time cornered | 8.90 | 9.45 | -0.55 | |
| Drive Rush (parry) | 9.6% | 9.1% | +0.5% | |
| Throws | 3.00 | 2.52 | +0.48 | |
| Perfect Parry | 0.10 | 0.55 | -0.45 | |
| Drive Reversal | 0.50 | 0.18 | +0.32 | |
| Drive Impact gauge | 1.7% | 1.5% | +0.2% | |
| Drive Impact | 0.10 | 0.20 | -0.10 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Throw techs | 0.40 | 0.46 | -0.06 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Drive Parry | 1.70 | 1.67 | +0.03 | |
| Throw parries | 0.30 | 0.27 | +0.03 | |
| Drive Guard | 15.0% | 14.9% | +0.0% | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 | |
| Got thrown | 2.20 | 2.22 | -0.02 | |
| Got Punish Countered | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| Dee Jay | 973W · 935L | 51.0% | 1,908 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| Dee Jay | 1,666,936 | 0 | 0 | 1,666,936 |
| Ryu | 20,615 | 0 | 0 | 20,615 |
| Mai | 635 | 0 | 0 | 635 |
| Akuma | 96 | 0 | 0 | 96 |
| M. Bison | 75 | 0 | 0 | 75 |
| Elena | 65 | 0 | 0 | 65 |
| Luke | 0 | 0 | 40 | 40 |
| Terry | 40 | 0 | 0 | 40 |
| Ken | 5 | 0 | 0 | 5 |
| Ed | 3 | 0 | 0 | 3 |
| C. Viper | 3 | 0 | 0 | 3 |
Public data
Public statistics and datasets
Results from 68 of 68 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 44games
- Losses
- 24games
- Draws
- 0games
- Games
- 68games
- Win rate (draw = half win)
- 64.71%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
4 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Dee Jay | 1,798 | 752,785 | Details for Current saved character ratings, row 2
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 3
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 4
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


