Yasmine
Updated 5 days agoSteamSteamJapanJapanClub · TeamHidelowC100%

Zuwaigani

#KashiharaCity × Street Fighter
Rank 36MR 1,802#10,312
Last 107–3+30Last 2012–8+23
Winrate
58%
51W · 37L · 88 stored
Ranked matches
88
selected mode
Wins
51
Ranked
Losses
37
Ranked
Peak MR
1,802
Yasmine

Ranked MR · Yasmine

88 local · 0 imported · 88 on chart · 89 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
Zuwaigani · C. Viper
Blanka
Opponent · Blankaななせゆき

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
Zuwaigani’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitZuwaiganiLegendsDifference LessLegendsMore
Drive Rush (cancel)47.1%29.6%+17.5%
SA352.1%36.9%+15.2%
SA29.9%21.0%-11.1%
Drive Arts11.2%19.0%-7.8%
SA125.4%32.1%-6.7%
Corner pressure8.5013.62-5.12
Drive Guard10.4%14.5%-4.1%
Drive Rush (parry)5.4%8.2%-2.8%
CA12.7%10.0%+2.6%
Drive Parry1.601.96-0.36
Throw techs0.200.49-0.29
Drive Reversal0.000.24-0.24
Drive Impact gauge1.2%1.4%-0.2%
Time cornered9.209.38-0.18
Got thrown2.202.31-0.11
Perfect Parry0.700.74-0.04
Got Punish Countered0.100.06+0.04
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Drive Impact0.200.19+0.01
Throw parries0.200.21-0.01
Punish Counters landed0.100.09+0.01
Throws2.602.59+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Throw techs: profile 0.1 · reference 0.49
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 45.1% · reference 29.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 45.1% · reference 29.6%
    • Drive Rush (parry): profile 4.7% · reference 8.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 53 wins in 78 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 53 wins in 78 games
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Throw techs: profile 0.1 · reference 0.49
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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