Marisa
Updated 1 week agoSteamSteamJapanJapanClub · MarisaPhalanxC100%

ZOKK

Let's Do This
Rank 36MR 1,603#80,984
Last 106–4+16Last 2014–5+71
Winrate
74%
14W · 5L · 19 stored
Ranked matches
19
selected mode
Wins
14
Ranked
Losses
5
Ranked
Peak MR
1,604
Marisa

Ranked MR · Marisa

19 local · 0 imported · 19 on chart · 19 battles stored

Latest game

VictoryRanked

Replay not requested
Marisa
ZOKK · Marisa
Mai
Opponent · Mai尋常ではない舞使いになりたい

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
ZOKK’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitZOKKLegendsDifference LessLegendsMore
Drive Arts30.4%19.0%+11.4%
CA17.2%7.3%+9.9%
SA210.3%18.1%-7.8%
Drive Rush (cancel)21.8%29.3%-7.5%
SA137.9%41.8%-3.9%
SA334.5%32.8%+1.7%
Time cornered6.607.86-1.26
Corner pressure8.8010.02-1.22
Throws0.902.03-1.13
Drive Guard13.4%14.5%-1.1%
Drive Parry0.701.56-0.86
Drive Impact gauge2.5%1.8%+0.6%
Perfect Parry0.100.59-0.49
Drive Rush (parry)9.3%8.9%+0.4%
Drive Reversal0.000.33-0.33
Got thrown2.002.20-0.20
Throw techs0.400.54-0.14
Got Punish Countered0.200.11+0.09
Throw parries0.200.28-0.08
Got stunned0.000.03-0.03
Punish Counters landed0.100.11-0.01
Stuns landed0.100.09+0.01
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.59

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.59
    • Perfect Parry: profile 0.1 · reference 0.6
    • Drive Reversal: profile 0 · reference 0.32
  2. Review close-range choices

    Throws: profile 0.9 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 0.9 · reference 2.13
    • Throw techs: profile 0.4 · reference 0.52
    • Got thrown: profile 2 · reference 2.3
  3. Trace how you lose or gain space

    Corner pressure: profile 8.8 · reference 10.2

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.8 · reference 10.2
    • Time cornered: profile 6.6 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 13 wins in 21 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 13 wins in 21 games
    • vs Jamie: 10 wins in 18 games
    • vs Luke: 8 wins in 14 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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