Jamie
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanC100%

ZINGAI

Medicine Monger
Rank 36MR 1,301#594,034
Last 104–6-13Last 209–11-8
Winrate
38%
26W · 43L · 69 stored
Ranked matches
69
selected mode
Wins
26
Ranked
Losses
43
Ranked
Peak MR
1,429
Jamie

Ranked MR · Jamie

66 local · 0 imported · 66 on chart · 72 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
ZINGAI · Jamie
Terry
Opponent · Terryごてごて

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
ZINGAI’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
HabitZINGAILegendsDifference LessLegendsMore
CA27.5%9.8%+17.7%
SA25.0%21.4%-16.4%
Drive Arts8.3%23.2%-14.9%
SA115.0%29.0%-14.0%
SA352.5%39.7%+12.8%
Corner pressure10.8014.89-4.09
Drive Guard14.7%11.0%+3.8%
Drive Impact gauge3.8%1.4%+2.4%
Drive Rush (cancel)34.7%33.8%+0.9%
Drive Rush (parry)6.4%5.7%+0.6%
Drive Parry2.401.78+0.62
Throws2.002.40-0.40
Time cornered8.908.56+0.34
Punish Counters landed0.300.07+0.23
Throw techs0.200.40-0.20
Drive Impact0.400.21+0.19
Perfect Parry0.500.67-0.17
Got thrown2.302.15+0.15
Drive Reversal0.400.26+0.14
Got Punish Countered0.200.06+0.14
Got stunned0.000.06-0.06
Stuns landed0.100.08+0.02
Throw parries0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.2
    • Drive Impact gauge: profile 3.9% · reference 1.5%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.3 · reference 0.07
  3. Trace how you lose or gain space

    Corner pressure: profile 10.7 · reference 14.71

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 10.7 · reference 14.71
    • Time cornered: profile 9.3 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs JP: 130 wins in 499 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs JP: 130 wins in 499 games
    • vs Alex: 26 wins in 52 games
    • vs Zangief: 26 wins in 46 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage