Updated 2 weeks agoCrossPlatformJapanClub · TeamDarkstarC100%

ZABABA

I am Shadaloo!

Playing Solo

R36
MR 1,538#148,829
Last 102–8-51Last 206–14-64
Winrate
50%
57W · 57L · 114 stored
Ranked matches
114
selected mode
Wins
57
Ranked
Losses
57
Ranked
Peak MR
1,544
Kimberly

Ranked MR · Kimberly

114 local · 132 imported · 244 on chart · 124 battles stored

Latest game

DefeatRanked

Replay not requested
ZABABA · Kimberly
Opponent · AkumaSobi

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 14, 2026, 7:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

ZABABA’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2260 · tako956402 2187 · シティ・ポップ増山 2172 · LUGABO 2164 · RX-* 2135 · +25 others

Largest absolute differences first23 habits
HabitZABABALegendsDifference LessLegendsMore
Drive Rush (cancel)48.8%28.7%+20.1%
Drive Arts10.9%23.3%-12.4%
SA351.9%41.7%+10.1%
Drive Guard4.8%13.5%-8.7%
SA27.4%15.5%-8.1%
Drive Rush (parry)2.6%7.7%-5.2%
Corner pressure13.4015.86-2.46
SA132.1%34.1%-2.0%
Drive Impact gauge3.9%2.1%+1.7%
Time cornered7.608.87-1.27
Drive Parry0.601.68-1.08
Drive Reversal1.300.32+0.98
Throws4.303.66+0.64
Throw techs0.100.52-0.42
Got thrown1.902.31-0.41
Perfect Parry0.100.49-0.39
Stuns landed0.000.11-0.11
Drive Impact0.300.23+0.07
Got stunned0.100.03+0.07
Throw parries0.400.35+0.05
Got Punish Countered0.100.12-0.02
CA8.6%8.7%-0.0%
Punish Counters landed0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 3.9% · reference 2.2%
  2. Review close-range choices

    Throws: profile 4.3 · reference 3.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.3 · reference 3.44
    • Throw techs: profile 0.1 · reference 0.38
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 53 wins in 96 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 53 wins in 96 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 3.9% · reference 2.2%
  2. Test the close-range pattern

    Throws: profile 4.3 · reference 3.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.3 · reference 3.44
    • Throw techs: profile 0.1 · reference 0.38
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 53 wins in 96 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 53 wins in 96 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 124 of 124 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
62games
Losses
62games
Draws
0games
Games
124games
Win rate (draw = half win)
50%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

16 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 16 rows on page 1; 16 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly1,538217,815
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Lily0-1
Details for Current saved character ratings, row 9
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 10
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 11
Character ID
14
Juri0-1
Details for Current saved character ratings, row 12
Character ID
16
E. Honda0-1
Details for Current saved character ratings, row 13
Character ID
20
M. Bison0-1
Details for Current saved character ratings, row 14
Character ID
26
Terry0-1
Details for Current saved character ratings, row 15
Character ID
27
Yasmine020,443
Details for Current saved character ratings, row 16
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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