Latest game
GUYang47

Ranked MR
25 local · 0 imported · 25 on chart · 120 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Guile
Benchmark refreshed Sep 16, 2026, 4:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Yang47 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 72.5% | 45.3% | +27.1% | |
| SA2 | 10.1% | 26.7% | -16.6% | |
| SA3 | 10.7% | 21.8% | -11.1% | |
| Drive Impact gauge | 6.7% | 1.8% | +4.9% | |
| Drive Rush (cancel) | 27.7% | 29.5% | -1.9% | |
| Drive Rush (parry) | 10.7% | 9.0% | +1.7% | |
| Time cornered | 8.90 | 10.55 | -1.65 | |
| Got thrown | 1.20 | 2.07 | -0.87 | |
| CA | 6.7% | 6.2% | +0.5% | |
| Drive Parry | 1.60 | 2.12 | -0.52 | |
| Perfect Parry | 0.30 | 0.74 | -0.44 | |
| Throws | 1.40 | 1.83 | -0.43 | |
| Drive Arts | 18.1% | 17.7% | +0.4% | |
| Got Punish Countered | 0.50 | 0.13 | +0.37 | |
| Corner pressure | 9.30 | 9.04 | +0.26 | |
| Throw techs | 0.20 | 0.45 | -0.25 | |
| Drive Impact | 0.50 | 0.25 | +0.25 | |
| Punish Counters landed | 0.40 | 0.16 | +0.24 | |
| Throw parries | 0.10 | 0.27 | -0.17 | |
| Drive Reversal | 0.00 | 0.16 | -0.16 | |
| Drive Guard | 15.5% | 15.5% | +0.1% | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Stuns landed | 0.10 | 0.06 | +0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| CClassic | 24W · 9L | 72.7% | — | 33 | |
| CClassic | 14W · 7L | 66.7% | 51.1% | 21 | |
| CClassic | 4W · 7L | 36.4% | 40.9% | 11 | |
| CClassic | 7W · 1L | 87.5% | 60.2% | 8 | |
| CClassic | 4W · 3L | 57.1% | 55.0% | 7 | |
| CClassic | 5W · 2L | 71.4% | 71.4% | 7 | |
| CClassic | 4W · 1L | 80.0% | 55.5% | 5 | |
| MModern | 2W · 2L | 50.0% | 61.3% | 4 | |
| CClassic | 2W · 2L | 50.0% | 58.5% | 4 | |
| CClassic | 1W · 2L | 33.3% | 69.2% | 3 | |
| CClassic | 1W · 2L | 33.3% | 62.5% | 3 | |
| CClassic | 2W · 1L | 66.7% | 50.0% | 3 | |
| CClassic | 0W · 2L | 0.0% | 50.0% | 2 | |
| CClassic | 2W · 0L | 100.0% | 47.1% | 2 | |
| MModern | 0W · 2L | 0.0% | 54.4% | 2 | |
| MModern | 0W · 1L | 0.0% | 55.0% | 1 | |
| MModern | 1W · 0L | 100.0% | — | 1 | |
| CClassic | 1W · 0L | 100.0% | 64.3% | 1 | |
| MModern | 0W · 1L | 0.0% | 0.0% | 1 | |
| MModern | 0W · 1L | 0.0% | 58.5% | 1 |
Public statistics and datasets
Public CFN identity, current character ratings, official mode totals and results in the stored match sample for this Street Fighter 6 player.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.
Last saved update: 2026-09-15T14:44:22.325Z. Sample: 120 of 120 stored matches.
| Winsgames | Lossesgames | Drawsgames | Gamesgames | Win rate (draw = half win)percent |
|---|---|---|---|---|
| 74 | 46 | 0 | 120 | 61.66666666666667 |
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points |
|---|---|---|---|
| 1 | Ryu | 0 | -1 |
| 6 | Zangief | 0 | -1 |
| 7 | JP | 0 | -1 |
| 18 | Guile | 1647 | 186914 |
| 26 | M. Bison | 0 | -1 |

