Dee Jay
Updated 19 hours agoSteamSteamJapanJapanClub · WeLoveBOSCHC100%

YaSyu

Battle Routine, Set!
Rank 36MR 1,487#354,094
Last 104–6-16Last 2010–10+3
Winrate
47%
22W · 25L · 47 stored
Ranked matches
47
selected mode
Wins
22
Ranked
Losses
25
Ranked
Peak MR
1,526
Dee Jay

Ranked MR · Dee Jay

46 local · 70 imported · 70 on chart · 47 battles stored

Latest game

DefeatRanked

Replay not requested
Dee Jay
YaSyu · Dee Jay
Manon
Opponent · Manon潜在的宇宙規模荒らしプレイヤー

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
YaSyu’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitYaSyuLegendsDifference LessLegendsMore
Drive Arts8.0%24.7%-16.6%
CA21.2%8.7%+12.4%
SA125.0%36.2%-11.2%
Drive Rush (cancel)32.5%23.0%+9.6%
SA213.5%21.3%-7.9%
SA340.4%33.8%+6.6%
Drive Rush (parry)11.9%8.9%+3.0%
Drive Guard13.8%15.1%-1.3%
Drive Parry0.501.76-1.26
Throws3.602.38+1.22
Corner pressure13.4012.23+1.17
Time cornered8.509.11-0.61
Perfect Parry0.000.57-0.57
Drive Impact gauge1.5%1.8%-0.3%
Got thrown2.402.20+0.20
Drive Reversal0.000.19-0.19
Drive Impact0.100.24-0.14
Got stunned0.000.07-0.07
Throw parries0.200.25-0.05
Punish Counters landed0.100.13-0.03
Throw techs0.400.43-0.03
Stuns landed0.100.07+0.03
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.5 · reference 1.76

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.5 · reference 1.76
    • Perfect Parry: profile 0 · reference 0.57
  2. Review close-range choices

    Throws: profile 3.6 · reference 2.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.6 · reference 2.38
    • Got thrown: profile 2.4 · reference 2.2
    • Throw techs: profile 0.4 · reference 0.43
  3. Give each meter spend a purpose

    Drive Arts: profile 8% · reference 24.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 8% · reference 24.7%
    • SA3: profile 40.4% · reference 33.8%
    • CA: profile 21.2% · reference 8.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.5 · reference 1.76

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.5 · reference 1.76
    • Perfect Parry: profile 0 · reference 0.57
  2. Test the close-range pattern

    Throws: profile 3.6 · reference 2.38

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.6 · reference 2.38
    • Got thrown: profile 2.4 · reference 2.2
    • Throw techs: profile 0.4 · reference 0.43
  3. Adapt to the visible gauge

    Drive Arts: profile 8% · reference 24.7%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 8% · reference 24.7%
    • SA3: profile 40.4% · reference 33.8%
    • CA: profile 21.2% · reference 8.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

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