Ingrid
Updated 1 week agoSteamSteamChinaChinaClub · BallofLintM100%

Xero05

The Final Code
Rank 33
LP 21,797
Last 103–7Last 207–13
Winrate
50%
31W · 31L · 62 stored
Ranked matches
62
selected mode
Wins
31
Ranked
Losses
31
Ranked
Peak LP
21,966
Ingrid

Ranked LP · Ingrid

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Ingrid
Xero05 · Ingrid
Kimberly
Opponent · KimberlyMarlin.R43

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
Xero05’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
HabitXero05LegendsDifference LessLegendsMore
SA369.6%15.9%+53.8%
SA20.0%52.1%-52.1%
SA10.0%26.9%-26.9%
Drive Arts52.9%27.3%+25.6%
CA30.4%5.1%+25.3%
Drive Rush (cancel)0.0%25.1%-25.1%
Drive Impact gauge7.2%2.0%+5.2%
Corner pressure7.1011.52-4.42
Time cornered6.0010.40-4.40
Drive Guard9.3%12.3%-3.1%
Throws1.202.26-1.06
Drive Parry0.601.54-0.94
Drive Rush (parry)6.8%7.4%-0.5%
Perfect Parry0.000.50-0.50
Throw techs0.000.36-0.36
Drive Reversal0.000.31-0.31
Got Punish Countered0.400.09+0.31
Throw parries0.000.29-0.29
Drive Impact0.500.24+0.26
Got thrown2.002.18-0.18
Punish Counters landed0.300.13+0.17
Stuns landed0.000.12-0.12
Got stunned0.000.07-0.07
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.27
    • Drive Impact gauge: profile 7.2% · reference 2.1%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.13
    • Got Punish Countered: profile 0.4 · reference 0.08
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.08
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.27
    • Drive Impact gauge: profile 7.2% · reference 2.1%
  3. Build pressure without overextending

    Corner pressure: profile 7.1 · reference 11.85

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7.1 · reference 11.85
    • Time cornered: profile 6 · reference 10.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Public statistics and datasets

Public CFN identity, current character ratings, official mode totals and results in the stored match sample for this Street Fighter 6 player.

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Last saved update: 2026-09-13T21:15:33.221Z. Sample: 102 of 102 stored matches.

Results in stored match sample · 1 rows
WinsgamesLossesgamesDrawsgamesGamesgamesWin rate (draw = half win)percent
5745010255.88235294117647
Current saved character ratings · 8 rows
Character IDidentifierCharactertextMaster RatingMR pointsLeague PointsLP points
1Ryu0-1
6Zangief0-1
17Marisa0-1
18Guile0-1
19Ed0-1
22Akuma0-1
26M. Bison0-1
32Ingrid021797

Download summary JSON · Sources, units and JSON reference

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