Sagat
Updated 20 hours agoCrossPlatformCrossPlatformCambodiaCambodiaClub · FitSC100%

Waterboy

Training is Everything
Rank 41
MR 1,780#15,294
Last 105–5-15Last 208–12-42
Winrate
53%
211W · 188L · 399 stored
Ranked matches
399
selected mode
Wins
211
Ranked
Losses
188
Ranked
Peak MR
1,823
Sagat

Ranked MR · Sagat

399 local · 751 imported · 1123 on chart · 484 battles stored

Latest game

DefeatRanked

Available
Sagat
Waterboy · Sagat
Chun-Li
Opponent · Chun-LiGoodBadBrother

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
Waterboy’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
HabitWaterboyLegendsDifference LessLegendsMore
SA215.6%26.4%-10.8%
Drive Rush (cancel)24.4%34.0%-9.7%
SA133.8%24.6%+9.2%
CA15.6%9.1%+6.5%
Drive Arts21.6%16.0%+5.5%
SA335.1%39.9%-4.9%
Drive Guard12.7%14.2%-1.5%
Corner pressure11.4012.43-1.03
Time cornered8.008.88-0.88
Drive Rush (parry)7.6%8.4%-0.9%
Throws1.502.23-0.73
Drive Parry1.401.81-0.41
Perfect Parry0.500.74-0.24
Got thrown2.002.21-0.21
Stuns landed0.000.08-0.08
Drive Reversal0.300.24+0.06
Throw techs0.400.46-0.06
Got stunned0.000.05-0.05
Throw parries0.300.25+0.05
Drive Impact0.200.18+0.02
Punish Counters landed0.100.11-0.01
Drive Impact gauge1.3%1.3%-0.0%
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.17
    • Drive Impact gauge: profile 3.3% · reference 1.3%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Review close-range choices

    Throws: profile 1.2 · reference 2.27

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.2 · reference 2.27
    • Got thrown: profile 2.1 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 3, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.17
    • Drive Impact gauge: profile 3.3% · reference 1.3%
  2. Test the close-range pattern

    Throws: profile 1.2 · reference 2.27

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.2 · reference 2.27
    • Got thrown: profile 2.1 · reference 2.12
  3. Build pressure without overextending

    Time cornered: profile 11.5 · reference 9.28

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.5 · reference 9.28
    • Corner pressure: profile 8.8 · reference 12.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 3, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 484 of 484 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
247games
Losses
237games
Draws
0games
Games
484games
Win rate (draw = half win)
51.03%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

12 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 12 rows on page 1; 12 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 2
Character ID
4
Lily0-1
Details for Current saved character ratings, row 3
Character ID
12
Marisa0-1
Details for Current saved character ratings, row 4
Character ID
17
E. Honda0-1
Details for Current saved character ratings, row 5
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 6
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 7
Character ID
22
Sagat1,780488,927
Details for Current saved character ratings, row 8
Character ID
25
Terry0-1
Details for Current saved character ratings, row 9
Character ID
27
Mai0-1
Details for Current saved character ratings, row 10
Character ID
28
Elena0-1
Details for Current saved character ratings, row 11
Character ID
29
Ingrid0-1
Details for Current saved character ratings, row 12
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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