Ryu
Updated 16 hours agoCrossPlatformCrossPlatformJapanJapanClub · onlineDOKADOKAC100%

WINNER

Are You Even Trying to Win??
Rank 36
MR 1,454#456,824
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,454
Ryu

Ranked MR · Ryu

0 local · 5 imported · 5 on chart · 211 battles stored

Latest game

DefeatCustom Room

Replay not requested
Ryu
WINNER · Ryu
Sagat
Opponent · Sagatみりぼい

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
WINNER’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitWINNERLegendsDifference LessLegendsMore
SA28.2%19.3%-11.1%
SA141.0%34.2%+6.8%
Drive Rush (cancel)43.6%38.7%+4.9%
CA13.1%8.9%+4.2%
Corner pressure7.4011.48-4.08
Drive Arts14.8%18.8%-4.1%
Drive Rush (parry)1.9%5.8%-3.9%
Drive Guard9.3%11.3%-2.0%
Drive Impact gauge2.9%1.1%+1.8%
Time cornered10.108.74+1.36
Got thrown3.002.07+0.93
Throw techs1.000.45+0.55
Throws2.802.29+0.51
Perfect Parry1.100.75+0.35
Drive Parry1.901.71+0.19
Drive Reversal0.300.11+0.19
SA337.7%37.6%+0.1%
Drive Impact0.300.16+0.14
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Punish Counters landed0.100.07+0.03
Got Punish Countered0.100.07+0.03
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 3.4% · reference 1.1%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.08
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Review close-range choices

    Throw techs: profile 1 · reference 0.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1 · reference 0.44
    • Got thrown: profile 2.8 · reference 2.06
    • Throws: profile 3.1 · reference 2.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 304 wins in 547 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 304 wins in 547 games
    • vs Akuma: 186 wins in 286 games
    • vs JP: 16 wins in 39 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 211 of 211 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
121games
Losses
90games
Draws
0games
Games
211games
Win rate (draw = half win)
57.35%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

14 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 14 rows on page 1; 14 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,45445,859
Details for Current saved character ratings, row 1
Character ID
1
Manon0-1
Details for Current saved character ratings, row 2
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 3
Character ID
6
JP0-1
Details for Current saved character ratings, row 4
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 5
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 6
Character ID
9
Ken0-1
Details for Current saved character ratings, row 7
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 8
Character ID
11
Lily0-1
Details for Current saved character ratings, row 9
Character ID
12
Blanka0-1
Details for Current saved character ratings, row 10
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 11
Character ID
17
E. Honda0-1
Details for Current saved character ratings, row 12
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 13
Character ID
22
Alex0-1
Details for Current saved character ratings, row 14
Character ID
31
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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