Juri
Updated 2 weeks agoSteamSteamUnited StatesUnited StatesC100%

Vyncent

Let's Do This
Rank 31
LP 20,019
Last 104–6Last 2011–9
Winrate
43%
45W · 59L · 104 stored
Ranked matches
104
selected mode
Wins
45
Ranked
Losses
59
Ranked
Peak LP
20,377
Juri

Ranked LP · Juri

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Juri
Vyncent · Juri
Alex
Opponent · AlexBennyman125

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
Vyncent’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitVyncentLegendsDifference LessLegendsMore
SA372.0%34.9%+37.1%
SA14.0%38.3%-34.3%
Drive Rush (cancel)50.9%32.9%+18.0%
SA20.0%16.9%-16.9%
CA24.0%9.8%+14.2%
Drive Guard2.4%13.4%-11.0%
Drive Arts10.1%18.9%-8.8%
Drive Rush (parry)0.0%7.0%-6.9%
Corner pressure9.2012.56-3.36
Time cornered6.408.68-2.28
Throws5.002.72+2.28
Drive Parry0.402.03-1.63
Drive Impact gauge1.0%2.0%-0.9%
Got thrown2.802.13+0.67
Perfect Parry0.100.75-0.65
Got Punish Countered0.400.10+0.30
Throw techs0.700.41+0.29
Drive Reversal0.000.20-0.20
Throw parries0.100.28-0.18
Drive Impact0.100.26-0.16
Stuns landed0.000.09-0.09
Got stunned0.000.06-0.06
Punish Counters landed0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.08
  2. Review close-range choices

    Throws: profile 5 · reference 2.58

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 5 · reference 2.58
    • Got thrown: profile 2.8 · reference 2.07
  3. Trace how you lose or gain space

    Corner pressure: profile 9.2 · reference 12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.2 · reference 12
    • Time cornered: profile 6.4 · reference 9.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 24 wins in 60 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 24 wins in 60 games
    • vs Alex: 13 wins in 26 games
    • vs Ryu: 18 wins in 35 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 104 of 104 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
45games
Losses
59games
Draws
0games
Games
104games
Win rate (draw = half win)
43.27%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

1 row

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 1 rows on page 1; 1 rows total.
CharacterMRMR pointsLPLP pointsDetails
Juri020,019
Details for Current saved character ratings, row 1
Character ID
16
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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