Latest game
Viral
Winrate
—
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
—
Ranked MR
0 local · 0 imported · 0 on chart · 6 battles stored
Not enough ranked MR points in this range yet.
Replay not requested
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | Viral | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 15.1% | 27.3% | -12.2% | |
| Drive Rush (cancel) | 48.1% | 38.2% | +9.9% | |
| Drive Arts | 7.1% | 14.9% | -7.9% | |
| CA | 18.6% | 11.0% | +7.6% | |
| Corner pressure | 7.20 | 13.12 | -5.92 | |
| Time cornered | 12.60 | 8.95 | +3.65 | |
| SA2 | 29.1% | 25.9% | +3.2% | |
| Drive Guard | 14.4% | 12.7% | +1.7% | |
| SA3 | 37.2% | 35.8% | +1.4% | |
| Drive Parry | 2.80 | 1.89 | +0.91 | |
| Drive Rush (parry) | 6.2% | 6.8% | -0.6% | |
| Perfect Parry | 0.30 | 0.84 | -0.54 | |
| Got Punish Countered | 0.50 | 0.08 | +0.42 | |
| Throws | 2.30 | 2.57 | -0.27 | |
| Throw techs | 0.20 | 0.44 | -0.24 | |
| Drive Reversal | 0.00 | 0.23 | -0.23 | |
| Punish Counters landed | 0.30 | 0.10 | +0.20 | |
| Got stunned | 0.20 | 0.05 | +0.15 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got thrown | 2.20 | 2.26 | -0.06 | |
| Drive Impact gauge | 1.4% | 1.4% | +0.0% |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Recent days
Sep 10, 20264W · 2L · 66.7%
Match history
| When | Result | Replay | Δ MR | Viral | Opponent | Mode |
|---|---|---|---|---|---|---|
| Sep 10, 10:09 PM | Defeat | Open replay | — | KenC | SubblC C. Viper | Casual |
| Sep 10, 10:06 PM | Victory | Open replay | — | KenC | SubblC C. Viper | Casual |
| Sep 10, 10:05 PM | Defeat | Open replay | — | KenC | SubblC C. Viper | Casual |
| Sep 10, 10:01 PM | Victory | Open replay | — | KenC | SubblC C. Viper | Casual |
| Sep 10, 09:59 PM | Victory | Open replay | — | KenC | SubblC C. Viper | Casual |
| Sep 10, 09:56 PM | Victory | Open replay | — | KenC | SubblC C. Viper | Casual |
Public data
Public statistics and datasets
Results from 6 of 6 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 4games
- Losses
- 2games
- Draws
- 0games
- Games
- 6games
- Win rate (draw = half win)
- 66.67%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
7 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 1
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 2
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 3
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 4
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 5
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 6
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 7
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

