JP
Updated 1 week agoSteamSteamJapanJapanC100%

Velnote

Let's Do This
Rank 36MR 1,611#64,133
Last 104–6-13Last 209–11-14
Winrate
51%
40W · 38L · 78 stored
Ranked matches
78
selected mode
Wins
40
Ranked
Losses
38
Ranked
Peak MR
1,652
JP

Ranked MR · JP

78 local · 0 imported · 78 on chart · 78 battles stored

Latest game

DefeatRanked

Replay not requested
JP
Velnote · JP
Akuma
Opponent · Akumaたじけん

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
Velnote’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitVelnoteLegendsDifference LessLegendsMore
SA335.7%19.2%+16.5%
SA13.6%19.2%-15.6%
SA242.9%56.6%-13.8%
CA17.9%5.0%+12.9%
Corner pressure5.2010.77-5.57
Drive Arts28.2%32.1%-3.9%
Drive Guard9.4%12.8%-3.4%
Drive Parry0.502.07-1.57
Drive Impact gauge3.3%2.1%+1.2%
Drive Rush (parry)7.5%6.5%+1.0%
Perfect Parry0.100.79-0.69
Throw techs0.100.39-0.29
Drive Rush (cancel)23.4%23.1%+0.3%
Got thrown2.402.13+0.27
Time cornered11.8012.04-0.24
Throw parries0.600.41+0.19
Throws1.801.97-0.17
Drive Impact0.200.34-0.14
Drive Reversal0.000.13-0.13
Got Punish Countered0.200.08+0.12
Stuns landed0.000.09-0.09
Got stunned0.100.04+0.06
Punish Counters landed0.100.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.79
    • Drive Parry: profile 0.5 · reference 2.07
  2. Review close-range choices

    Throw techs: profile 0.1 · reference 0.39

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.39
  3. Give each meter spend a purpose

    SA1: profile 3.6% · reference 19.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 3.6% · reference 19.2%
    • CA: profile 17.9% · reference 5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.34
  3. Build pressure without overextending

    Time cornered: profile 11.8 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.8 · reference 12.04
    • Corner pressure: profile 5.2 · reference 10.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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