Sagat
Updated 14 hours agoSteamSteamDominican RepublicDominican RepublicClub · PuelloAcademyC100%

Valak

Let's Do This
Rank 42
MR 1,887#4,638
Last 102–8-15Last 207–13-8
Winrate
54%
92W · 79L · 171 stored
Ranked matches
171
selected mode
Wins
92
Ranked
Losses
79
Ranked
Peak MR
1,921
Sagat

Ranked MR · Sagat

570 local · 869 imported · 1408 on chart · 1524 battles stored

Latest game

DefeatRanked

Replay not requested
Jamie
Valak · Jamie
Juri
Opponent · JuriChronicPain

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
Valak’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
HabitValakLegendsDifference LessLegendsMore
Drive Arts30.4%16.0%+14.3%
SA328.6%39.9%-11.3%
Drive Rush (cancel)25.9%34.0%-8.2%
SA131.2%24.6%+6.6%
Drive Guard9.8%14.2%-4.4%
CA13.0%9.1%+3.9%
Drive Impact gauge4.9%1.3%+3.6%
Corner pressure10.1012.43-2.33
Drive Rush (parry)6.4%8.4%-2.0%
Time cornered10.708.88+1.82
Throws1.302.23-0.93
SA227.3%26.4%+0.9%
Drive Parry1.001.81-0.81
Perfect Parry0.200.74-0.54
Got thrown1.802.21-0.41
Drive Impact0.500.18+0.32
Got Punish Countered0.400.09+0.31
Punish Counters landed0.300.11+0.19
Drive Reversal0.100.24-0.14
Throw parries0.200.25-0.05
Got stunned0.100.05+0.05
Throw techs0.500.46+0.04
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
    • Drive Impact gauge: profile 2.5% · reference 1.3%
  3. Trace how you lose or gain space

    Corner pressure: profile 16.1 · reference 12.64

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 16.1 · reference 12.64
    • Time cornered: profile 5.2 · reference 8.91

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
    • Drive Impact gauge: profile 2.5% · reference 1.3%
  3. Build pressure without overextending

    Corner pressure: profile 16.1 · reference 12.64

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 16.1 · reference 12.64
    • Time cornered: profile 5.2 · reference 8.91

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

M. Bison · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
    • Drive Impact gauge: profile 2.5% · reference 1.4%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.09
  3. Trace how you lose or gain space

    Corner pressure: profile 16.1 · reference 12.04

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 16.1 · reference 12.04
    • Time cornered: profile 5.2 · reference 9.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Build pressure without overextending

    Corner pressure: profile 16.1 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 16.1 · reference 12.04
    • Time cornered: profile 5.2 · reference 9.28
  3. Probe defense before committing

    Drive Reversal: profile 0.2 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 1524 of 1524 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
867games
Losses
657games
Draws
0games
Games
1,524games
Win rate (draw = half win)
56.89%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

26 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 26 rows on page 1; 26 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,605100,923
Details for Current saved character ratings, row 1
Character ID
1
Luke1,617161,412
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief1,53249,018
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Cammy1,47928,634
Details for Current saved character ratings, row 7
Character ID
9
Ken1,50034,219
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Blanka0-1
Details for Current saved character ratings, row 10
Character ID
15
Juri0-1
Details for Current saved character ratings, row 11
Character ID
16
Marisa1,788366,094
Details for Current saved character ratings, row 12
Character ID
17
Guile0-1
Details for Current saved character ratings, row 13
Character ID
18
Ed0-1
Details for Current saved character ratings, row 14
Character ID
19
Jamie018,920
Details for Current saved character ratings, row 15
Character ID
21
Akuma1,586114,511
Details for Current saved character ratings, row 16
Character ID
22
Sagat1,887569,259
Details for Current saved character ratings, row 17
Character ID
25
M. Bison1,775563,939
Details for Current saved character ratings, row 18
Character ID
26
Terry1,60341,470
Details for Current saved character ratings, row 19
Character ID
27
Mai0-1
Details for Current saved character ratings, row 20
Character ID
28
Elena0-1
Details for Current saved character ratings, row 21
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 22
Character ID
30
Alex1,43326,349
Details for Current saved character ratings, row 23
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 24
Character ID
32
Yasmine0-1
Details for Current saved character ratings, row 25
Character ID
33
Random0-1
Details for Current saved character ratings, row 26
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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