Rashid
Updated 7 days agoSteamSteamJapanJapanClub · MienfooDojoC100%

VELLL

Let's Do This
Rank 36MR 1,649#43,926
Last 105–5+1Last 207–13-51
Winrate
39%
12W · 19L · 31 stored
Ranked matches
31
selected mode
Wins
12
Ranked
Losses
19
Ranked
Peak MR
1,715
Rashid

Ranked MR · Rashid

31 local · 0 imported · 31 on chart · 31 battles stored

Latest game

VictoryRanked

Replay not requested
Rashid
VELLL · Rashid
Dee Jay
Opponent · Dee Jayしんぐる

Playstyle reference

Habits vs top 30 Rashid

Benchmark refreshed Sep 12, 2026, 7:15 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Rashid
VELLL’s Rashid benchmark

Compared with the average habits of the top 30 sampled Rashid players.

Nth_satoru 2314 · TsuneHERO 2246 · とす__ 2217 · 山田の隣 2148 · Dual_Kevin 2128 · +25 others

Largest absolute differences first23 habits
HabitVELLLLegendsDifference LessLegendsMore
Drive Arts12.4%20.1%-7.7%
SA250.0%56.0%-6.0%
CA10.0%4.7%+5.3%
Drive Rush (cancel)37.5%32.1%+5.3%
SA321.1%16.6%+4.5%
SA118.9%22.7%-3.8%
Corner pressure12.9015.02-2.12
Time cornered10.709.52+1.18
Drive Guard14.1%13.0%+1.1%
Drive Impact gauge3.1%2.0%+1.1%
Drive Rush (parry)8.5%7.4%+1.0%
Throws2.102.64-0.54
Got thrown2.502.05+0.45
Perfect Parry0.400.61-0.21
Throw techs0.500.37+0.13
Drive Parry1.901.77+0.13
Drive Reversal0.200.31-0.11
Stuns landed0.200.10+0.10
Punish Counters landed0.200.13+0.07
Drive Impact0.300.25+0.05
Throw parries0.300.28+0.02
Got stunned0.100.08+0.02
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.11
  2. Trace how you lose or gain space

    Corner pressure: profile 12.9 · reference 14.49

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.9 · reference 14.49
    • Time cornered: profile 10.7 · reference 8.96
  3. Review close-range choices

    Throws: profile 2.1 · reference 2.58

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.1 · reference 2.58
    • Got thrown: profile 2.5 · reference 2.05

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 628 wins in 1,150 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 628 wins in 1,150 games
    • vs Akuma: 154 wins in 199 games
    • vs Luke: 83 wins in 186 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 12 wins in 31 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 12 wins in 31 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.24
    • Drive Impact gauge: profile 3.1% · reference 2.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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