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SteamJapanM100%

Unbreak_Riot

EM Wave Change! On the Air!!

Playing Solo

R34
LP 22,650
Last 105–5Last 205–5
Winrate
50%
5W · 5L · 10 stored
Ranked matches
10
selected mode
Wins
5
Ranked
Losses
5
Ranked
Peak LP
22,650
Yasmine

Ranked LP · Yasmine

League points over time for this character

Not enough ranked LP points in this range yet.

Latest game

VictoryRanked

Replay not requested
AUnbreak_Riot · Alex
SOpponent · Sagatがっちゃん 全キャラダイヤ目標

Playstyle reference

Habits vs top — Yasmine

Loading Yasmine…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.12
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.2
    • Drive Impact gauge: profile 5.4% · reference 1.7%
  3. Review defensive decisions

    Drive Parry: profile 1.2 · reference 1.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.63
    • Perfect Parry: profile 0.3 · reference 0.7
    • Drive Reversal: profile 0.2 · reference 0.47

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.2
    • Drive Impact gauge: profile 5.4% · reference 1.7%
  2. Test the close-range pattern

    Throws: profile 2 · reference 2.32

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2 · reference 2.32
    • Got thrown: profile 2.5 · reference 2.12
  3. Build pressure without overextending

    Corner pressure: profile 5.8 · reference 9.01

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.8 · reference 9.01
    • Time cornered: profile 5.5 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 10 of 10 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
5games
Losses
5games
Draws
0games
Games
10games
Win rate (draw = half win)
50%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

11 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 11 rows on page 1; 11 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Zangief0-1
Details for Current saved character ratings, row 2
Character ID
6
Dee Jay0-1
Details for Current saved character ratings, row 3
Character ID
11
Blanka0-1
Details for Current saved character ratings, row 4
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 5
Character ID
17
Guile0-1
Details for Current saved character ratings, row 6
Character ID
18
Ed0-1
Details for Current saved character ratings, row 7
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 8
Character ID
20
M. Bison0-1
Details for Current saved character ratings, row 9
Character ID
26
Alex017,577
Details for Current saved character ratings, row 10
Character ID
31
Yasmine022,650
Details for Current saved character ratings, row 11
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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