M. Bison
Updated 1 day agoCrossPlatformCrossPlatformJapanJapanC100%

Tsubasu

I am Shadaloo!
Rank 36MR 1,489#348,615
Last 104–6-13Last 2010–100
Winrate
52%
67W · 61L · 128 stored
Ranked matches
128
selected mode
Wins
67
Ranked
Losses
61
Ranked
Peak MR
1,571
M. Bison

Ranked MR · M. Bison

128 local · 40 imported · 153 on chart · 272 battles stored

Latest game

DefeatCustom Room

Replay not requested
M. Bison
Tsubasu · M. Bison
Zangief
Opponent · Zangiefおおどら

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
Tsubasu’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitTsubasuLegendsDifference LessLegendsMore
SA143.8%33.7%+10.2%
Drive Rush (cancel)38.6%30.0%+8.6%
Time cornered5.409.85-4.45
SA216.9%21.0%-4.1%
Drive Rush (parry)10.7%7.2%+3.5%
CA6.7%10.2%-3.5%
Drive Arts15.6%18.7%-3.1%
SA332.6%35.2%-2.6%
Drive Guard15.7%13.4%+2.3%
Corner pressure12.9011.91+0.99
Drive Impact gauge2.0%1.5%+0.5%
Perfect Parry0.300.74-0.44
Throws2.002.42-0.42
Throw techs0.200.57-0.37
Throw parries0.500.26+0.24
Got thrown2.402.59-0.19
Drive Parry1.601.75-0.15
Got Punish Countered0.200.09+0.11
Punish Counters landed0.200.11+0.09
Drive Reversal0.400.33+0.07
Got stunned0.100.04+0.06
Stuns landed0.100.07+0.03
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Review defensive decisions

    Throw techs: profile 0.2 · reference 0.52

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.52
    • Got thrown: profile 2.4 · reference 2.34
  3. Trace how you lose or gain space

    Corner pressure: profile 12.9 · reference 12.11

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.9 · reference 12.11
    • Time cornered: profile 5.4 · reference 9.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0.3 · reference 0.67

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.67
    • Drive Reversal: profile 0.4 · reference 0.27
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.2 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Use matchup records as scouting leads

    vs Yasmine: 26 wins in 47 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 26 wins in 47 games
    • vs Juri: 14 wins in 27 games
    • vs JP: 16 wins in 32 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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