Latest game
LUToru Rikiishi
Ranked MR · Luke
50 local · 0 imported · 50 on chart · 162 battles stored
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 6, 2026, 10:21 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Toru Rikiishi | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 4.9% | 26.0% | -21.1% | |
| Drive Rush (cancel) | 55.3% | 37.3% | +17.9% | |
| SA3 | 44.3% | 34.2% | +10.1% | |
| Drive Arts | 6.8% | 16.7% | -9.9% | |
| SA1 | 39.3% | 30.6% | +8.7% | |
| Drive Rush (parry) | 4.1% | 7.6% | -3.6% | |
| Corner pressure | 11.20 | 13.55 | -2.35 | |
| CA | 11.5% | 9.2% | +2.3% | |
| Drive Guard | 11.4% | 13.2% | -1.8% | |
| Throws | 1.40 | 2.43 | -1.03 | |
| Drive Impact gauge | 0.8% | 1.4% | -0.6% | |
| Drive Parry | 2.20 | 1.80 | +0.40 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Drive Reversal | 0.10 | 0.20 | -0.10 | |
| Got thrown | 2.10 | 2.01 | +0.09 | |
| Drive Impact | 0.10 | 0.19 | -0.09 | |
| Perfect Parry | 0.60 | 0.69 | -0.09 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got Punish Countered | 0.00 | 0.06 | -0.06 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Time cornered | 8.70 | 8.74 | -0.04 | |
| Throw techs | 0.40 | 0.37 | +0.03 | |
| Punish Counters landed | 0.10 | 0.08 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0 · reference 0.06
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0 · reference 0.06
Give each meter spend a purpose
SA2: profile 4.9% · reference 26%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 4.9% · reference 26%
- Drive Arts: profile 6.8% · reference 16.7%
- Drive Rush (parry): profile 4.1% · reference 7.6%
Trace how you lose or gain space
Corner pressure: profile 11.2 · reference 13.55
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 11.2 · reference 13.55
- Time cornered: profile 8.7 · reference 8.74
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.19
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.19
Use matchup records as scouting leads
vs Char 253: 238 wins in 492 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 238 wins in 492 games
- vs Ken: 61 wins in 103 games
- vs Alex: 52 wins in 102 games
Separate a tendency from a one-off event
Recent stored ranked sample: 23 wins in 50 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 23 wins in 50 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

