TonyOuyang
None
Ranked MR
0 local · 0 imported · 0 on chart · 0 battles stored
Not enough ranked MR points in this range yet.
No stored matches yet.
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 14, 2026, 1:24 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | TonyOuyang | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 90.8% | 34.2% | +56.6% | |
| Drive Impact gauge | 39.2% | 1.1% | +38.1% | |
| SA3 | 1.2% | 37.6% | -36.4% | |
| Drive Rush (cancel) | 10.5% | 38.7% | -28.2% | |
| Drive Arts | 0.4% | 18.8% | -18.5% | |
| SA2 | 7.6% | 19.3% | -11.6% | |
| CA | 0.4% | 8.9% | -8.5% | |
| Drive Guard | 4.5% | 11.3% | -6.8% | |
| Drive Rush (parry) | 0.1% | 5.8% | -5.8% | |
| Time cornered | 3.00 | 8.74 | -5.74 | |
| Drive Impact | 3.90 | 0.16 | +3.74 | |
| Punish Counters landed | 2.10 | 0.07 | +2.03 | |
| Got Punish Countered | 1.80 | 0.07 | +1.73 | |
| Drive Parry | 0.70 | 1.71 | -1.01 | |
| Throws | 1.30 | 2.29 | -0.99 | |
| Drive Reversal | 1.00 | 0.11 | +0.89 | |
| Got thrown | 2.90 | 2.07 | +0.83 | |
| Perfect Parry | 0.00 | 0.75 | -0.75 | |
| Throw techs | 0.00 | 0.45 | -0.45 | |
| Corner pressure | 11.20 | 11.48 | -0.28 | |
| Stuns landed | 0.20 | 0.06 | +0.14 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Got stunned | 0.00 | 0.06 | -0.06 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record |
|---|
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| CCammy | 3,141 | 0 | 0 | 3,141 |
| GGuile | 519 | 0 | 0 | 519 |
| CLChun-Li | 61 | 0 | 290 | 351 |
| RRyu | 192 | 0 | 0 | 192 |
| ZZangief | 165 | 0 | 0 | 165 |
| EHEdmond Honda | 130 | 0 | 0 | 130 |
| LLuke | 49 | 0 | 80 | 129 |
| JJamie | 56 | 0 | 0 | 56 |
| KKimberly | 10 | 0 | 0 | 10 |
| JJP | 10 | 0 | 0 | 10 |
| KKen | 10 | 0 | 0 | 10 |
| BBlanka | 10 | 0 | 0 | 10 |
| MMarisa | 10 | 0 | 0 | 10 |
| LLily | 5 | 0 | 0 | 5 |
| CVC. Viper | 2 | 0 | 0 | 2 |
Public data
Public statistics and datasets
Results from 0 of 0 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 0games
- Losses
- 0games
- Draws
- 0games
- Games
- 0games
- Win rate (draw = half win)
- Not available
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
11 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 2
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 3
|
| JP | 0 | -1 | Details for Current saved character ratings, row 4
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 5
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 6
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 7
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 8
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 9
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 10
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 11
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.













