Updated 7 hours agoSteamSteamJapanJapanClub · SOURIC100%

TommyB16B

Connoisseur
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 205 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCasual

Replay not requested
Manon
TommyB16B · Manon
Terry
Opponent · Terrypheasant

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
TommyB16B’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
HabitTommyB16BLegendsDifference LessLegendsMore
SA211.9%32.1%-20.2%
SA137.3%25.4%+11.9%
SA340.7%32.9%+7.8%
Drive Rush (cancel)36.7%43.0%-6.3%
Drive Arts5.5%11.3%-5.8%
Corner pressure3.608.16-4.56
Drive Rush (parry)1.5%5.0%-3.5%
Drive Impact gauge4.9%1.8%+3.1%
Drive Parry3.301.80+1.50
CA10.2%9.7%+0.5%
Perfect Parry0.300.64-0.34
Throw techs0.300.56-0.26
Drive Reversal0.500.30+0.20
Time cornered8.908.72+0.18
Drive Impact0.400.22+0.18
Punish Counters landed0.300.14+0.16
Drive Guard11.2%11.3%-0.1%
Throw parries0.100.20-0.10
Got Punish Countered0.200.11+0.09
Throws2.602.53+0.07
Stuns landed0.000.07-0.07
Got stunned0.000.06-0.06
Got thrown2.302.28+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.2 · reference 0.14
  2. Review close-range choices

    Got thrown: profile 2.4 · reference 2.28

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.4 · reference 2.28
    • Throws: profile 1.7 · reference 2.53
    • Throw techs: profile 0.2 · reference 0.56
  3. Give each meter spend a purpose

    SA1: profile 51.5% · reference 25.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 51.5% · reference 25.4%
    • SA2: profile 16.2% · reference 32.1%
    • SA3: profile 22.1% · reference 32.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 1.9 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.9 · reference 1.8
    • Perfect Parry: profile 0.1 · reference 0.64
  2. Build pressure without overextending

    Time cornered: profile 13.2 · reference 8.72

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 13.2 · reference 8.72
    • Corner pressure: profile 5.2 · reference 8.16

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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