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Tohka
Playing for the first time in {{message1}} year(s) · 100
Ranked MR · Rashid
44 local · 0 imported · 44 on chart · 46 battles stored
Playstyle reference
Habits vs top 30 Rashid
Benchmark refreshed Sep 16, 2026, 4:19 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Tohka | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 30.7% | 15.8% | +14.8% | |
| SA2 | 44.0% | 54.6% | -10.6% | |
| SA1 | 17.3% | 24.1% | -6.8% | |
| Drive Arts | 15.8% | 19.7% | -4.0% | |
| CA | 8.0% | 5.4% | +2.6% | |
| Drive Rush (cancel) | 33.7% | 32.3% | +1.4% | |
| Drive Guard | 11.9% | 13.0% | -1.2% | |
| Drive Rush (parry) | 6.3% | 7.4% | -1.1% | |
| Corner pressure | 16.10 | 15.05 | +1.05 | |
| Throws | 1.80 | 2.60 | -0.80 | |
| Drive Impact gauge | 1.4% | 2.0% | -0.6% | |
| Got thrown | 2.60 | 2.16 | +0.44 | |
| Throw techs | 0.70 | 0.41 | +0.29 | |
| Perfect Parry | 0.40 | 0.63 | -0.23 | |
| Drive Reversal | 0.10 | 0.32 | -0.22 | |
| Time cornered | 9.30 | 9.10 | +0.20 | |
| Stuns landed | 0.20 | 0.12 | +0.08 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Drive Impact | 0.20 | 0.24 | -0.04 | |
| Drive Parry | 1.80 | 1.77 | +0.03 | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 | |
| Got Punish Countered | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Rashid · Latest 100
What to improve
Review defensive decisions
Perfect Parry: profile 0.4 · reference 0.6
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.4 · reference 0.6
- Drive Parry: profile 1.8 · reference 1.66
Review close-range choices
Throws: profile 1.8 · reference 2.58
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.8 · reference 2.58
- Got thrown: profile 2.6 · reference 2.05
Give each meter spend a purpose
SA1: profile 17.3% · reference 27.1%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA1: profile 17.3% · reference 27.1%
- SA2: profile 44% · reference 51%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Throw techs: profile 0.7 · reference 0.37
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Throw techs: profile 0.7 · reference 0.37
- Drive Reversal: profile 0.1 · reference 0.35
- Got thrown: profile 2.6 · reference 2.05
Build pressure without overextending
Corner pressure: profile 16.1 · reference 14.49
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 16.1 · reference 14.49
- Time cornered: profile 9.3 · reference 8.96
Adapt to the visible gauge
SA3: profile 30.7% · reference 16.8%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA3: profile 30.7% · reference 16.8%
- CA: profile 8% · reference 5.1%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 46 of 46 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 24games
- Losses
- 22games
- Draws
- 0games
- Games
- 46games
- Win rate (draw = half win)
- 52.17%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
32 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,552 | 52,990 | Details for Current saved character ratings, row 1
|
| Luke | 1,570 | 53,051 | Details for Current saved character ratings, row 2
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 5
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 6
|
| JP | 0 | -1 | Details for Current saved character ratings, row 7
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 8
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 10
|
| Dee Jay | 1,501 | 36,749 | Details for Current saved character ratings, row 11
|
| Lily | 0 | -1 | Details for Current saved character ratings, row 12
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 13
|
| Rashid | 1,669 | 380,058 | Details for Current saved character ratings, row 14
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 15
|
| Juri | 1,545 | 69,272 | Details for Current saved character ratings, row 16
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 17
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 18
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 19
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 20
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 21
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 22
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 23
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 24
|
| Terry | 1,578 | 48,793 | Details for Current saved character ratings, row 25
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 26
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 27
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 28
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 29
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 30
|
| Yasmine | 1,500 | 25,050 | Details for Current saved character ratings, row 31
|
| Random | 0 | -1 | Details for Current saved character ratings, row 32
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


