JP
Updated 1 day agoCrossPlatformCrossPlatformJapanJapanClub · reDDriveTechersC100%

Tetsuo.

Breath of Vengeance
Rank 36MR 1,521#187,896
Last 103–7-28Last 209–11-15
Winrate
47%
66W · 75L · 141 stored
Ranked matches
141
selected mode
Wins
66
Ranked
Losses
75
Ranked
Peak MR
1,594
JP

Ranked MR · JP

141 local · 45 imported · 186 on chart · 292 battles stored

Latest game

DefeatCustom Room

Replay not requested
JP
Tetsuo. · JP
Chun-Li
Opponent · Chun-Liズース0318

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
Tetsuo.’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitTetsuo.LegendsDifference LessLegendsMore
SA312.5%19.2%-6.7%
Drive Arts26.4%32.1%-5.7%
SA261.5%56.6%+4.9%
Drive Rush (cancel)19.8%23.1%-3.4%
Corner pressure7.5010.77-3.27
Drive Rush (parry)8.1%6.5%+1.6%
SA120.2%19.2%+1.0%
Time cornered13.0012.04+0.96
CA5.8%5.0%+0.8%
Drive Guard13.4%12.8%+0.6%
Perfect Parry0.300.79-0.49
Drive Parry1.602.07-0.47
Drive Reversal0.300.13+0.17
Throws1.801.97-0.17
Got thrown2.302.13+0.17
Throw techs0.500.39+0.11
Stuns landed0.000.09-0.09
Punish Counters landed0.200.13+0.07
Got stunned0.100.04+0.06
Drive Impact gauge2.2%2.1%+0.1%
Drive Impact0.300.34-0.04
Got Punish Countered0.100.08+0.02
Throw parries0.400.41-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review defensive decisions

    Drive Reversal: profile 0.3 · reference 0.13

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.13
    • Drive Parry: profile 1.9 · reference 2.07
    • Perfect Parry: profile 0.6 · reference 0.79
  3. Review close-range choices

    Got thrown: profile 2.7 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.13
    • Throws: profile 2 · reference 1.97
    • Throw techs: profile 0.6 · reference 0.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 2.7 · reference 2.13

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.13
    • Throw techs: profile 0.6 · reference 0.39
    • Throws: profile 2 · reference 1.97
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 19 wins in 48 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 19 wins in 48 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

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