JP
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanClub · reDDriveTechersC100%

Tetsuo.

Breath of Vengeance
Rank 36
MR 1,521#187,896
Last 103–7-28Last 209–11-15
Winrate
47%
66W · 75L · 141 stored
Ranked matches
141
selected mode
Wins
66
Ranked
Losses
75
Ranked
Peak MR
1,594
JP

Ranked MR · JP

141 local · 45 imported · 186 on chart · 292 battles stored

Latest game

DefeatCustom Room

Replay not requested
JP
Tetsuo. · JP
Chun-Li
Opponent · Chun-Liズース0318

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 15, 2026, 7:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
Tetsuo.’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2275 · m1Ng 2239 · Erua/えるあ 2201 · Juicyjoe2000 2200 · byako 2170 · +25 others

Largest absolute differences first23 habits
HabitTetsuo.LegendsDifference LessLegendsMore
SA261.5%54.2%+7.4%
SA312.5%18.1%-5.6%
Drive Arts26.4%31.4%-5.0%
Corner pressure7.5010.70-3.20
SA120.2%22.6%-2.4%
Drive Rush (cancel)19.8%22.1%-2.3%
Drive Rush (parry)8.1%6.7%+1.4%
Time cornered13.0012.00+1.00
CA5.8%5.2%+0.6%
Perfect Parry0.300.76-0.46
Drive Parry1.602.00-0.40
Drive Guard13.4%13.0%+0.4%
Throws1.802.02-0.22
Drive Reversal0.300.17+0.13
Stuns landed0.000.10-0.10
Throw techs0.500.41+0.09
Drive Impact gauge2.2%2.1%+0.1%
Got stunned0.100.03+0.07
Punish Counters landed0.200.13+0.07
Drive Impact0.300.33-0.03
Throw parries0.400.38+0.02
Got thrown2.302.29+0.01
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review defensive decisions

    Drive Reversal: profile 0.3 · reference 0.13

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.13
    • Drive Parry: profile 1.9 · reference 2.07
    • Perfect Parry: profile 0.6 · reference 0.79
  3. Review close-range choices

    Got thrown: profile 2.7 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.13
    • Throws: profile 2 · reference 1.97
    • Throw techs: profile 0.6 · reference 0.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 2.7 · reference 2.13

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.13
    • Throw techs: profile 0.6 · reference 0.39
    • Throws: profile 2 · reference 1.97
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 19 wins in 48 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 19 wins in 48 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 292 of 292 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
151games
Losses
141games
Draws
0games
Games
292games
Win rate (draw = half win)
51.71%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

31 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 31 rows on page 1; 31 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,51088,492
Details for Current saved character ratings, row 1
Character ID
1
Luke1,50963,258
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP1,521145,770
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay1,50826,596
Details for Current saved character ratings, row 11
Character ID
11
A.K.I.0-1
Details for Current saved character ratings, row 12
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 13
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 14
Character ID
15
Juri0-1
Details for Current saved character ratings, row 15
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 16
Character ID
17
Guile0-1
Details for Current saved character ratings, row 17
Character ID
18
Ed0-1
Details for Current saved character ratings, row 18
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 19
Character ID
20
Jamie1,49789,932
Details for Current saved character ratings, row 20
Character ID
21
Akuma1,568175,630
Details for Current saved character ratings, row 21
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 22
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 23
Character ID
26
Terry0-1
Details for Current saved character ratings, row 24
Character ID
27
Mai023,032
Details for Current saved character ratings, row 25
Character ID
28
Elena0-1
Details for Current saved character ratings, row 26
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 27
Character ID
30
Alex023,458
Details for Current saved character ratings, row 28
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 29
Character ID
32
Yasmine023,760
Details for Current saved character ratings, row 30
Character ID
33
Random0-1
Details for Current saved character ratings, row 31
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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