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JPTetsuo.

Ranked MR · JP
141 local · 45 imported · 186 on chart · 292 battles stored
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 15, 2026, 7:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Tetsuo. | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 61.5% | 54.2% | +7.4% | |
| SA3 | 12.5% | 18.1% | -5.6% | |
| Drive Arts | 26.4% | 31.4% | -5.0% | |
| Corner pressure | 7.50 | 10.70 | -3.20 | |
| SA1 | 20.2% | 22.6% | -2.4% | |
| Drive Rush (cancel) | 19.8% | 22.1% | -2.3% | |
| Drive Rush (parry) | 8.1% | 6.7% | +1.4% | |
| Time cornered | 13.00 | 12.00 | +1.00 | |
| CA | 5.8% | 5.2% | +0.6% | |
| Perfect Parry | 0.30 | 0.76 | -0.46 | |
| Drive Parry | 1.60 | 2.00 | -0.40 | |
| Drive Guard | 13.4% | 13.0% | +0.4% | |
| Throws | 1.80 | 2.02 | -0.22 | |
| Drive Reversal | 0.30 | 0.17 | +0.13 | |
| Stuns landed | 0.00 | 0.10 | -0.10 | |
| Throw techs | 0.50 | 0.41 | +0.09 | |
| Drive Impact gauge | 2.2% | 2.1% | +0.1% | |
| Got stunned | 0.10 | 0.03 | +0.07 | |
| Punish Counters landed | 0.20 | 0.13 | +0.07 | |
| Drive Impact | 0.30 | 0.33 | -0.03 | |
| Throw parries | 0.40 | 0.38 | +0.02 | |
| Got thrown | 2.30 | 2.29 | +0.01 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
JP · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
- Punish Counters landed: profile 0.1 · reference 0.13
Review defensive decisions
Drive Reversal: profile 0.3 · reference 0.13
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0.3 · reference 0.13
- Drive Parry: profile 1.9 · reference 2.07
- Perfect Parry: profile 0.6 · reference 0.79
Review close-range choices
Got thrown: profile 2.7 · reference 2.13
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 2.7 · reference 2.13
- Throws: profile 2 · reference 1.97
- Throw techs: profile 0.6 · reference 0.39
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the close-range pattern
Got thrown: profile 2.7 · reference 2.13
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Got thrown: profile 2.7 · reference 2.13
- Throw techs: profile 0.6 · reference 0.39
- Throws: profile 2 · reference 1.97
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
- Punish Counters landed: profile 0.1 · reference 0.13
Separate a tendency from a one-off event
Recent stored ranked sample: 19 wins in 48 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 19 wins in 48 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free
Public data
Public statistics and datasets
Results from 292 of 292 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 151games
- Losses
- 141games
- Draws
- 0games
- Games
- 292games
- Win rate (draw = half win)
- 51.71%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
31 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,510 | 88,492 | Details for Current saved character ratings, row 1
|
| Luke | 1,509 | 63,258 | Details for Current saved character ratings, row 2
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 5
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 6
|
| JP | 1,521 | 145,770 | Details for Current saved character ratings, row 7
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 8
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 10
|
| Dee Jay | 1,508 | 26,596 | Details for Current saved character ratings, row 11
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 12
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 13
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 14
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 15
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 16
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 17
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 18
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 19
|
| Jamie | 1,497 | 89,932 | Details for Current saved character ratings, row 20
|
| Akuma | 1,568 | 175,630 | Details for Current saved character ratings, row 21
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 22
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 23
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 24
|
| Mai | 0 | 23,032 | Details for Current saved character ratings, row 25
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 26
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 27
|
| Alex | 0 | 23,458 | Details for Current saved character ratings, row 28
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 29
|
| Yasmine | 0 | 23,760 | Details for Current saved character ratings, row 30
|
| Random | 0 | -1 | Details for Current saved character ratings, row 31
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

