Ryu
Updated 2 weeks agoSteamSteamJapanJapanClub · ztmyC100%

Ten.

Let's Do This
Rank 36
MR 1,500#243,151
Last 108–1Last 208–1
Winrate
89%
8W · 1L · 9 stored
Ranked matches
9
selected mode
Wins
8
Ranked
Losses
1
Ranked
Peak MR
1,500
Ryu

Ranked MR · Ryu

0 local · 0 imported · 0 on chart · 9 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Ryu
Ten. · Ryu
Alex
Opponent · Alexnekio

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
Ten.’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitTen.LegendsDifference LessLegendsMore
SA119.7%34.2%-14.5%
SA229.6%19.3%+10.3%
Drive Rush (cancel)45.7%38.7%+7.1%
Time cornered5.008.74-3.74
SA340.8%37.6%+3.3%
Drive Rush (parry)7.9%5.8%+2.1%
Throws0.902.29-1.39
CA9.9%8.9%+0.9%
Drive Parry0.901.71-0.81
Drive Arts18.1%18.8%-0.7%
Perfect Parry0.300.75-0.45
Drive Guard10.9%11.3%-0.4%
Corner pressure11.8011.48+0.32
Drive Impact gauge1.4%1.1%+0.3%
Got thrown1.802.07-0.27
Throw techs0.200.45-0.25
Throw parries0.100.22-0.12
Drive Reversal0.000.11-0.11
Stuns landed0.000.06-0.06
Got stunned0.100.06+0.04
Drive Impact0.200.16+0.04
Punish Counters landed0.100.07+0.03
Got Punish Countered0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.9 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.69
    • Perfect Parry: profile 0.3 · reference 0.71
    • Drive Reversal: profile 0 · reference 0.15
  2. Review close-range choices

    Throws: profile 0.9 · reference 2.2

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 0.9 · reference 2.2
    • Throw techs: profile 0.2 · reference 0.44
    • Got thrown: profile 1.8 · reference 2.06
  3. Trace how you lose or gain space

    Corner pressure: profile 11.8 · reference 10.94

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11.8 · reference 10.94
    • Time cornered: profile 5 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Cammy: 10 wins in 12 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Cammy: 10 wins in 12 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 9 of 9 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
8games
Losses
1games
Draws
0games
Games
9games
Win rate (draw = half win)
88.89%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

16 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 16 rows on page 1; 16 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,50025,030
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Zangief0-1
Details for Current saved character ratings, row 4
Character ID
6
Dhalsim0-1
Details for Current saved character ratings, row 5
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 6
Character ID
9
Ken0-1
Details for Current saved character ratings, row 7
Character ID
10
A.K.I.0-1
Details for Current saved character ratings, row 8
Character ID
13
Juri0-1
Details for Current saved character ratings, row 9
Character ID
16
Ed0-1
Details for Current saved character ratings, row 10
Character ID
19
Jamie0-1
Details for Current saved character ratings, row 11
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 12
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 13
Character ID
25
Terry0-1
Details for Current saved character ratings, row 14
Character ID
27
C. Viper0-1
Details for Current saved character ratings, row 15
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 16
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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