Latest game
TeddyKrampus
None
Ranked MR
46 local · 0 imported · 46 on chart · 46 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Zangief
Benchmark refreshed Sep 15, 2026, 4:22 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | TeddyKrampus | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 47.6% | 29.2% | +18.4% | |
| SA1 | 7.9% | 25.3% | -17.4% | |
| Drive Rush (cancel) | 28.6% | 34.2% | -5.6% | |
| Drive Rush (parry) | 4.1% | 7.9% | -3.7% | |
| Drive Guard | 11.9% | 14.4% | -2.5% | |
| CA | 7.9% | 10.1% | -2.1% | |
| Corner pressure | 4.80 | 6.47 | -1.67 | |
| Drive Impact gauge | 3.5% | 2.1% | +1.4% | |
| SA2 | 36.5% | 35.4% | +1.1% | |
| Time cornered | 9.70 | 10.73 | -1.03 | |
| Throws | 2.10 | 2.71 | -0.61 | |
| Drive Parry | 2.60 | 2.03 | +0.57 | |
| Drive Reversal | 0.90 | 0.50 | +0.40 | |
| Throw techs | 0.30 | 0.61 | -0.31 | |
| Got thrown | 2.70 | 2.43 | +0.27 | |
| Drive Arts | 13.3% | 13.0% | +0.2% | |
| Got Punish Countered | 0.30 | 0.14 | +0.16 | |
| Perfect Parry | 0.60 | 0.75 | -0.15 | |
| Got stunned | 0.00 | 0.08 | -0.08 | |
| Throw parries | 0.30 | 0.24 | +0.06 | |
| Drive Impact | 0.30 | 0.25 | +0.05 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Punish Counters landed | 0.20 | 0.18 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| ZZangief | 720W · 840L | 46.2% | 1,560 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| CLChun-Li | 321,843 | 2,190 | 1,350 | 325,383 |
| ZZangief | 275,654 | 4,110 | 3,910 | 283,674 |
| AAkuma | 199,592 | 2,355 | 870 | 202,817 |
| SSagat | 60,556 | 0 | 0 | 60,556 |
| RRyu | 9,962 | 40 | 930 | 10,932 |
| LLuke | 130 | 170 | 7,590 | 7,890 |
| EHEdmond Honda | 573 | 560 | 5,860 | 6,993 |
| GGuile | 2,049 | 0 | 1,500 | 3,549 |
| BBlanka | 110 | 0 | 1,353 | 1,463 |
| KKen | 129 | 40 | 1,156 | 1,325 |
| DDhalsim | 190 | 0 | 1,120 | 1,310 |
| EEd | 165 | 150 | 980 | 1,295 |
| RRashid | 135 | 0 | 1,140 | 1,275 |
| AKA.K.I. | 165 | 0 | 1,030 | 1,195 |
| JJamie | 150 | 150 | 890 | 1,190 |
Public data
Public statistics and datasets
Results from 46 of 46 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 18games
- Losses
- 28games
- Draws
- 0games
- Games
- 46games
- Win rate (draw = half win)
- 39.13%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
8 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 2
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 3
|
| Zangief | 1,573 | 192,051 | Details for Current saved character ratings, row 4
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 5
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 6
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 7
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 8
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.












