Rashid
Updated 1 day agoSteamSteamJapanJapanClub · MarionetteNoirC80%

Tamotsu

Don't Ruffle My Feathers
Rank 31LP 19,658
Last 107–3Last 2015–5
Winrate
56%
92W · 72L · 164 stored
Ranked matches
164
selected mode
Wins
92
Ranked
Losses
72
Ranked
Peak LP
19,738
Rashid

Ranked LP · Rashid

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Rashid
Tamotsu · Rashid
Akuma
Opponent · Akumaschme54

Playstyle reference

Habits vs top 30 Rashid

Benchmark refreshed Sep 12, 2026, 7:15 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Rashid
Tamotsu’s Rashid benchmark

Compared with the average habits of the top 30 sampled Rashid players.

Nth_satoru 2314 · TsuneHERO 2246 · とす__ 2217 · 山田の隣 2148 · Dual_Kevin 2128 · +25 others

Largest absolute differences first23 habits
HabitTamotsuLegendsDifference LessLegendsMore
CA14.1%4.7%+9.5%
SA248.9%56.0%-7.1%
Corner pressure8.9015.02-6.12
SA117.4%22.7%-5.3%
Drive Impact gauge6.7%2.0%+4.7%
Drive Rush (cancel)27.5%32.1%-4.7%
Drive Arts15.9%20.1%-4.1%
Time cornered12.509.52+2.98
SA319.6%16.6%+2.9%
Drive Rush (parry)5.5%7.4%-1.9%
Drive Guard12.1%13.0%-0.9%
Got thrown2.802.05+0.75
Drive Impact0.800.25+0.55
Drive Reversal0.800.31+0.49
Punish Counters landed0.600.13+0.47
Throws2.202.64-0.44
Got Punish Countered0.500.11+0.39
Perfect Parry0.300.61-0.31
Drive Parry2.001.77+0.23
Got stunned0.200.08+0.12
Stuns landed0.000.10-0.10
Throw parries0.200.28-0.08
Throw techs0.400.37+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.11
    • Punish Counters landed: profile 0.6 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.25
    • Drive Impact gauge: profile 6.7% · reference 2%
  3. Trace how you lose or gain space

    Time cornered: profile 12.5 · reference 9.52

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 12.5 · reference 9.52
    • Corner pressure: profile 8.9 · reference 15.02

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.25
    • Drive Impact gauge: profile 6.7% · reference 2%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.5 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.11
    • Punish Counters landed: profile 0.6 · reference 0.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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