Ryu
Updated 2 weeks agoSteamSteamJapanJapanClub · NEOGEOC100%

Taiga

A-Groove
Rank 36
MR 1,454#407,690
Last 105–5-25Last 2011–9-25
Winrate
55%
11W · 9L · 20 stored
Ranked matches
20
selected mode
Wins
11
Ranked
Losses
9
Ranked
Peak MR
1,470
Ryu

Ranked MR · Ryu

7 local · 0 imported · 7 on chart · 20 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
Taiga · M. Bison
Lily
Opponent · Lilyセラクルさん

Playstyle reference

Habits vs top — Ryu

Loading Ryu…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.69
    • Drive Parry: profile 1.1 · reference 1.8
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.1
  3. Give each meter spend a purpose

    SA2: profile 4.2% · reference 16.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 4.2% · reference 16.8%
    • SA3: profile 28.4% · reference 35.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.7% · reference 1.4%
  2. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.14

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.14
  3. Test the close-range pattern

    Throws: profile 2.7 · reference 2.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.7 · reference 2.37
    • Got thrown: profile 2.7 · reference 2.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 20 of 20 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
11games
Losses
9games
Draws
0games
Games
20games
Win rate (draw = half win)
55%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

29 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 29 rows on page 1; 29 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,45429,798
Details for Current saved character ratings, row 1
Character ID
1
Luke013,940
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim09,022
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken017,983
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay019,930
Details for Current saved character ratings, row 10
Character ID
11
Lily0-1
Details for Current saved character ratings, row 11
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 12
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 13
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 14
Character ID
15
Juri0-1
Details for Current saved character ratings, row 15
Character ID
16
Marisa017,197
Details for Current saved character ratings, row 16
Character ID
17
Guile0-1
Details for Current saved character ratings, row 17
Character ID
18
Ed0-1
Details for Current saved character ratings, row 18
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 19
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 20
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 21
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 22
Character ID
25
M. Bison1,42378,865
Details for Current saved character ratings, row 23
Character ID
26
Terry0-1
Details for Current saved character ratings, row 24
Character ID
27
Mai0-1
Details for Current saved character ratings, row 25
Character ID
28
Elena0-1
Details for Current saved character ratings, row 26
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 27
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 28
Character ID
32
Random0-1
Details for Current saved character ratings, row 29
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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