Marisa
SteamSteamJapanJapanC56%

TTO is a pen

Let's Do This
Rank 36MR 1,458#411,184
Last 103–7-30Last 206–14-62
Winrate
35%
12W · 22L · 34 stored
Ranked matches
34
selected mode
Wins
12
Ranked
Losses
22
Ranked
Peak MR
1,511
Marisa

Ranked MR · Marisa

34 local · 0 imported · 34 on chart · 36 battles stored

Latest game

VictoryRanked

Replay not requested
Marisa
TTO is a pen · Marisa
Yasmine
Opponent · Yasmineねこみみ

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
TTO is a pen’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitTTO is a penLegendsDifference LessLegendsMore
SA131.0%41.8%-10.8%
Drive Arts13.1%19.0%-5.9%
CA13.1%7.3%+5.8%
Drive Rush (cancel)33.5%29.3%+4.2%
SA221.4%18.1%+3.3%
Corner pressure7.9010.02-2.12
SA334.5%32.8%+1.7%
Drive Rush (parry)9.7%8.9%+0.8%
Drive Parry1.101.56-0.46
Drive Impact gauge1.4%1.8%-0.4%
Perfect Parry0.200.59-0.39
Drive Guard14.2%14.5%-0.3%
Throws1.702.03-0.33
Got thrown2.502.20+0.30
Drive Reversal0.100.33-0.23
Throw parries0.100.28-0.18
Throw techs0.400.54-0.14
Stuns landed0.000.09-0.09
Got stunned0.100.03+0.07
Time cornered7.907.86+0.04
Got Punish Countered0.100.11-0.01
Punish Counters landed0.100.11-0.01
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.11
    • Punish Counters landed: profile 0.1 · reference 0.12
  2. Review close-range choices

    Throws: profile 1.7 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.7 · reference 2.13
    • Throw techs: profile 0.4 · reference 0.52
    • Got thrown: profile 2.5 · reference 2.3
  3. Review defensive decisions

    Drive Parry: profile 1.1 · reference 1.59

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.59
    • Perfect Parry: profile 0.2 · reference 0.6
    • Drive Reversal: profile 0.1 · reference 0.32

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 1.7 · reference 2.13

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.7 · reference 2.13
    • Got thrown: profile 2.5 · reference 2.3
  2. Probe defense before committing

    Drive Parry: profile 1.1 · reference 1.59

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.59
    • Perfect Parry: profile 0.2 · reference 0.6
    • Drive Reversal: profile 0.1 · reference 0.32
  3. Adapt to the visible gauge

    CA: profile 13.1% · reference 9%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 13.1% · reference 9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

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