Yasmine
Updated 7 days agoSteamSteamJapanJapanClub · HigeRevengeC100%

TKGSH

I-I'll do my best!
Rank 36MR 1,802#9,902
Last 107–3+28Last 2012–8+31
Winrate
49%
17W · 18L · 35 stored
Ranked matches
35
selected mode
Wins
17
Ranked
Losses
18
Ranked
Peak MR
1,802
Yasmine

Ranked MR · Yasmine

35 local · 0 imported · 35 on chart · 54 battles stored

Latest game

VictoryCustom Room

Replay not requested
Yasmine
TKGSH · Yasmine
Sagat
Opponent · Sagat凡夫のさのさん@死亡遊戯 Tw

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
TKGSH’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitTKGSHLegendsDifference LessLegendsMore
SA147.7%32.1%+15.6%
SA330.8%36.9%-6.2%
CA4.6%10.0%-5.4%
Corner pressure9.4013.62-4.22
SA216.9%21.0%-4.1%
Drive Rush (cancel)32.2%29.6%+2.5%
Drive Arts17.7%19.0%-1.3%
Drive Guard13.6%14.5%-0.9%
Time cornered8.909.38-0.48
Perfect Parry0.300.74-0.44
Throws3.002.59+0.41
Drive Rush (parry)7.9%8.2%-0.4%
Drive Impact gauge1.7%1.4%+0.3%
Got thrown2.602.31+0.29
Throw techs0.700.49+0.21
Drive Reversal0.100.24-0.14
Drive Parry2.101.96+0.14
Drive Impact0.300.19+0.11
Punish Counters landed0.200.09+0.11
Throw parries0.300.21+0.09
Stuns landed0.000.06-0.06
Got Punish Countered0.100.06+0.04
Got stunned0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 1% · reference 1.4%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  3. Give each meter spend a purpose

    CA: profile 20.3% · reference 10%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 20.3% · reference 10%
    • SA3: profile 50.8% · reference 36.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Aug 26, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 58 wins in 88 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 58 wins in 88 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 17 wins in 35 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 17 wins in 35 games
  3. Probe defense before committing

    Drive Parry: profile 3.7 · reference 1.96

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.7 · reference 1.96
    • Throw techs: profile 1 · reference 0.49

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Aug 26, 2026 · AI: dots-studio/dots-3-note-preview:free

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