Alex
Updated 6 days agoSteamSteamJapanJapanC100%

T4K1

What About Me?
Rank 36MR 1,604#77,769
Last 109–1+63Last 2014–6+62
Winrate
58%
19W · 14L · 33 stored
Ranked matches
33
selected mode
Wins
19
Ranked
Losses
14
Ranked
Peak MR
1,604
Alex

Ranked MR · Alex

33 local · 0 imported · 33 on chart · 33 battles stored

Latest game

VictoryRanked

Replay not requested
Alex
T4K1 · Alex
Jamie
Opponent · Jamieさけのあじ_Twitch

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 2, 2026, 1:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
T4K1’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

ゆーざー 2166 · Junior 2115 · きどーー 2110 · cream 2104 · Nemo1127 2086 · +25 others

Largest absolute differences first23 habits
HabitT4K1LegendsDifference LessLegendsMore
SA123.0%43.0%-20.0%
SA339.2%22.1%+17.1%
SA233.8%28.4%+5.4%
Drive Arts10.7%14.2%-3.5%
CA4.1%6.5%-2.4%
Drive Impact gauge3.0%1.7%+1.3%
Time cornered8.709.88-1.18
Throws1.702.32-0.62
Drive Rush (cancel)33.6%33.0%+0.6%
Drive Rush (parry)7.7%8.2%-0.5%
Corner pressure8.509.01-0.51
Drive Guard14.6%14.1%+0.5%
Got thrown2.502.12+0.38
Drive Parry2.001.63+0.37
Throw techs0.800.48+0.32
Throw parries0.400.29+0.11
Punish Counters landed0.200.12+0.08
Got Punish Countered0.200.12+0.08
Drive Reversal0.400.47-0.07
Got stunned0.100.05+0.05
Stuns landed0.100.07+0.03
Perfect Parry0.700.70-0.00
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 3% · reference 1.7%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
    • Punish Counters landed: profile 0.2 · reference 0.12
  3. Give each meter spend a purpose

    SA1: profile 23% · reference 43%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 23% · reference 43%
    • SA3: profile 39.2% · reference 22.1%
    • Drive Arts: profile 10.7% · reference 14.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 34 wins in 57 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 34 wins in 57 games
    • vs Blanka: 37 wins in 51 games
    • vs Dee Jay: 20 wins in 43 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 19 wins in 33 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 19 wins in 33 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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