Yasmine
Updated 24 hours agoSteamSteamUnited StatesUnited StatesC100%

Stoen

Let's Do This
Rank 36MR 1,611#71,032
Last 101–4-14Last 201–4-14
Winrate
20%
1W · 4L · 5 stored
Ranked matches
5
selected mode
Wins
1
Ranked
Losses
4
Ranked
Peak MR
1,611
Yasmine

Ranked MR · Yasmine

5 local · 63 imported · 68 on chart · 105 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Yasmine
Stoen · Yasmine
Mai
Opponent · MaiNSLD

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
Stoen’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitStoenLegendsDifference LessLegendsMore
CA28.3%9.2%+19.1%
SA113.3%30.9%-17.6%
Drive Rush (cancel)39.7%29.7%+10.0%
SA215.0%24.2%-9.2%
SA343.3%35.7%+7.7%
Drive Arts10.2%17.5%-7.4%
Drive Guard10.2%14.5%-4.4%
Drive Rush (parry)6.0%8.4%-2.4%
Drive Parry1.201.90-0.70
Perfect Parry0.300.70-0.40
Drive Impact gauge1.7%1.4%+0.3%
Drive Reversal0.000.23-0.23
Time cornered8.909.07-0.17
Corner pressure13.1013.01+0.09
Throw techs0.400.48-0.08
Throws2.602.52+0.08
Stuns landed0.000.08-0.08
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Got thrown2.302.34-0.04
Throw parries0.200.23-0.03
Drive Impact0.200.17+0.03
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Drive Parry: profile 1.2 · reference 1.96
    • Perfect Parry: profile 0.3 · reference 0.74
  3. Give each meter spend a purpose

    Drive Arts: profile 10.2% · reference 19%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 10.2% · reference 19%
    • Drive Guard: profile 10.2% · reference 14.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Adapt to the visible gauge

    Drive Arts: profile 10.2% · reference 19%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 10.2% · reference 19%
    • Drive Guard: profile 10.2% · reference 14.5%
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Drive Parry: profile 1.2 · reference 1.96

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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