Luke
Updated 6 hours agoSteamSteamUnited StatesUnited StatesC100%

Spatchadoo

Ever Improving
Rank 33LP 21,695
Last 107–3Last 2011–9
Winrate
60%
62W · 42L · 104 stored
Ranked matches
104
selected mode
Wins
62
Ranked
Losses
42
Ranked
Peak LP
21,775
Luke

Ranked LP · Luke

League points over time for this character

Latest game

VictoryCasual

Replay not requested
Luke
Spatchadoo · Luke
Ryu
Opponent · RyuBig Chungus

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
Spatchadoo’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
HabitSpatchadooLegendsDifference LessLegendsMore
Drive Rush (cancel)2.6%37.0%-34.4%
SA34.4%33.7%-29.3%
SA154.8%30.0%+24.8%
Drive Arts40.1%16.3%+23.8%
Drive Impact gauge12.1%1.4%+10.7%
Drive Guard6.6%13.7%-7.1%
SA233.3%26.9%+6.5%
Drive Rush (parry)1.4%7.7%-6.3%
Corner pressure7.5013.81-6.31
Time cornered6.208.85-2.65
CA7.4%9.4%-2.0%
Drive Reversal1.400.22+1.18
Drive Impact1.200.20+1.00
Punish Counters landed0.800.10+0.70
Perfect Parry0.100.77-0.67
Got Punish Countered0.500.09+0.41
Throw techs0.100.46-0.36
Drive Parry1.601.87-0.27
Throw parries0.000.21-0.21
Throws2.202.35-0.15
Got thrown2.002.11-0.11
Stuns landed0.000.08-0.08
Got stunned0.000.07-0.07
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.7 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.7 · reference 0.06
  2. Give each meter spend a purpose

    Drive Arts: profile 42.9% · reference 16.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 42.9% · reference 16.7%
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 58 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 58 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Akuma: 52 wins in 98 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Akuma: 52 wins in 98 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 58 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 58 wins in 100 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.7 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.7 · reference 0.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage