Latest game
SiLi
None
Ranked MR
5 local · 0 imported · 5 on chart · 13 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 14, 2026, 1:24 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | SiLi | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 53.0% | 34.2% | +18.8% | |
| SA3 | 20.9% | 37.6% | -16.7% | |
| Drive Rush (cancel) | 25.1% | 38.7% | -13.6% | |
| Drive Arts | 30.1% | 18.8% | +11.3% | |
| Drive Impact gauge | 11.8% | 1.1% | +10.7% | |
| Drive Guard | 4.7% | 11.3% | -6.6% | |
| Corner pressure | 5.70 | 11.48 | -5.78 | |
| CA | 3.5% | 8.9% | -5.5% | |
| SA2 | 22.6% | 19.3% | +3.3% | |
| Drive Rush (parry) | 3.0% | 5.8% | -2.9% | |
| Time cornered | 6.50 | 8.74 | -2.24 | |
| Drive Parry | 0.40 | 1.71 | -1.31 | |
| Perfect Parry | 0.00 | 0.75 | -0.75 | |
| Drive Impact | 0.90 | 0.16 | +0.74 | |
| Got Punish Countered | 0.50 | 0.07 | +0.43 | |
| Got thrown | 1.70 | 2.07 | -0.37 | |
| Punish Counters landed | 0.40 | 0.07 | +0.33 | |
| Throw techs | 0.20 | 0.45 | -0.25 | |
| Got stunned | 0.20 | 0.06 | +0.14 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Throws | 2.20 | 2.29 | -0.09 | |
| Drive Reversal | 0.20 | 0.11 | +0.09 | |
| Stuns landed | 0.10 | 0.06 | +0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Recent days
Match history
| When | Result | Replay | Δ MR | SiLi | Opponent | Mode |
|---|---|---|---|---|---|---|
| Sep 14, 02:54 AM | Victory | Open replay | +8 | RyuC | pastaM M. Bison | Ranked |
| Sep 14, 02:52 AM | Defeat | Open replay | -9 | RyuC | pastaM M. Bison | Ranked |
| Sep 6, 03:51 AM | Defeat | Open replay | — | RyuC | WizzyWestSideC Alex | Casual |
| Aug 23, 01:22 PM | Victory | Open replay | — | RyuC | --E--C Dee Jay | Casual |
| Aug 23, 01:19 PM | Defeat | Open replay | — | RyuC | --E--C Dee Jay | Casual |
| Aug 23, 01:17 PM | Victory | Open replay | — | RyuC | --E--C Dee Jay | Casual |
| Aug 23, 01:14 PM | Victory | Open replay | — | RyuC | --E--C Dee Jay | Casual |
| Aug 23, 01:13 PM | Defeat | Open replay | — | RyuC | --E--C Dee Jay | Casual |
| Aug 23, 01:11 PM | Victory | Open replay | — | RyuC | --E--C Dee Jay | Casual |
| Aug 23, 01:09 PM | Victory | Open replay | — | RyuC | --E--C Dee Jay | Casual |
| Aug 7, 07:24 PM | Defeat | Open replay | -9 | RyuC | a TelevisionC Ryu | Ranked |
| Aug 7, 07:18 PM | Defeat | Open replay | -4 | RyuC | ZAVIER#520C Yasmine | Ranked |
| Aug 7, 07:15 PM | Defeat | Open replay | -5 | RyuC | ZAVIER#520C Yasmine | Ranked |
Public data
Public statistics and datasets
Results from 13 of 13 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 6games
- Losses
- 7games
- Draws
- 0games
- Games
- 13games
- Win rate (draw = half win)
- 46.15%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
3 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,395 | 41,729 | Details for Current saved character ratings, row 1
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 2
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 3
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.





