Ken
Updated 5 days agoSteamSteamJapanJapanC100%

Sandy

Out-mash Their DP by One
Rank 36MR 1,355#550,482
Last 107–3+30Last 2010–100
Winrate
51%
21W · 20L · 41 stored
Ranked matches
41
selected mode
Wins
21
Ranked
Losses
20
Ranked
Peak MR
1,374
Ken

Ranked MR · Ken

41 local · 0 imported · 41 on chart · 48 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
Sandy · Ken
C. Viper
Opponent · C. Viperkirifuda-win

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
Sandy’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitSandyLegendsDifference LessLegendsMore
Drive Rush (cancel)25.9%38.2%-12.3%
SA324.5%35.8%-11.3%
SA234.7%25.9%+8.8%
Corner pressure7.1013.12-6.02
CA14.3%11.0%+3.2%
Drive Arts17.6%14.9%+2.7%
Drive Impact gauge3.4%1.4%+2.0%
Drive Guard14.5%12.7%+1.7%
Time cornered8.008.95-0.95
Got thrown3.202.26+0.94
SA126.5%27.3%-0.7%
Perfect Parry0.200.84-0.64
Drive Parry2.401.89+0.51
Throw parries0.600.21+0.39
Throw techs0.100.44-0.34
Throws2.302.57-0.27
Drive Reversal0.000.23-0.23
Got Punish Countered0.300.08+0.22
Drive Rush (parry)6.9%6.8%+0.1%
Drive Impact0.300.19+0.11
Punish Counters landed0.200.10+0.10
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.1
  2. Trace how you lose or gain space

    Corner pressure: profile 7.1 · reference 12.91

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.1 · reference 12.91
    • Time cornered: profile 8 · reference 8.75
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 18 wins in 58 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 18 wins in 58 games
    • vs Akuma: 20 wins in 41 games
    • vs Jamie: 17 wins in 29 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 21 wins in 41 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 21 wins in 41 games
  3. Probe defense before committing

    Drive Parry: profile 2.4 · reference 1.93

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 1.93
    • Perfect Parry: profile 0.2 · reference 0.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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