Latest game
SandManCodyman
None
Ranked MR
10 local · 0 imported · 10 on chart · 10 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Sagat
Benchmark refreshed Sep 13, 2026, 10:18 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | SandManCodyman | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 47.5% | 24.6% | +22.9% | |
| SA3 | 26.3% | 39.9% | -13.6% | |
| SA2 | 15.3% | 26.4% | -11.1% | |
| Drive Rush (cancel) | 23.6% | 34.0% | -10.4% | |
| Drive Impact gauge | 10.2% | 1.3% | +8.8% | |
| Drive Arts | 21.9% | 16.0% | +5.8% | |
| Drive Guard | 9.7% | 14.2% | -4.5% | |
| Corner pressure | 9.00 | 12.43 | -3.43 | |
| CA | 11.0% | 9.1% | +1.9% | |
| Drive Rush (parry) | 6.9% | 8.4% | -1.6% | |
| Time cornered | 7.80 | 8.88 | -1.08 | |
| Drive Parry | 0.80 | 1.81 | -1.01 | |
| Throws | 1.30 | 2.23 | -0.93 | |
| Perfect Parry | 0.00 | 0.74 | -0.74 | |
| Drive Impact | 0.80 | 0.18 | +0.62 | |
| Got Punish Countered | 0.50 | 0.09 | +0.41 | |
| Punish Counters landed | 0.50 | 0.11 | +0.39 | |
| Got thrown | 1.90 | 2.21 | -0.31 | |
| Throw techs | 0.30 | 0.46 | -0.16 | |
| Got stunned | 0.20 | 0.05 | +0.15 | |
| Drive Reversal | 0.10 | 0.24 | -0.14 | |
| Throw parries | 0.20 | 0.25 | -0.05 | |
| Stuns landed | 0.10 | 0.08 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| SSagat | 68W · 79L | 46.3% | 147 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| RRyu | 119,929 | 5,640 | 6,087 | 131,656 |
| SSagat | 96,599 | 0 | 0 | 96,599 |
| MBM. Bison | 32,840 | 0 | 0 | 32,840 |
| DJDee Jay | 13,497 | 1,310 | 830 | 15,637 |
| GGuile | 4,567 | 510 | 0 | 5,077 |
| KKen | 4,100 | 600 | 0 | 4,700 |
| TTerry | 3,713 | 720 | 0 | 4,433 |
| LLuke | 120 | 200 | 214 | 534 |
| JJP | 515 | 0 | 0 | 515 |
| RRashid | 100 | 0 | 0 | 100 |
| AAkuma | 75 | 0 | 0 | 75 |
| EEd | 65 | 0 | 0 | 65 |
| CLChun-Li | 0 | 0 | 50 | 50 |
Public data
Public statistics and datasets
Results from 10 of 10 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 5games
- Losses
- 5games
- Draws
- 0games
- Games
- 10games
- Win rate (draw = half win)
- 50%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| JP | 0 | -1 | Details for Current saved character ratings, row 2
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 3
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 4
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 5
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 6
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 7
|
| Sagat | 1,402 | 121,309 | Details for Current saved character ratings, row 8
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 9
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.














