Elena
Updated 6 days agoSteamSteamJapanJapanC100%

Samiyare

Capoeira Connoisseur
Rank 36MR 1,699#32,302
Last 104–6-16Last 209–11-22
Winrate
52%
49W · 46L · 95 stored
Ranked matches
95
selected mode
Wins
49
Ranked
Losses
46
Ranked
Peak MR
1,704
Elena

Ranked MR · Elena

95 local · 0 imported · 95 on chart · 125 battles stored

Latest game

DefeatRanked

Replay not requested
Elena
Samiyare · Elena
Alex
Opponent · Alex嘯吹あお@Twitch

Playstyle reference

Habits vs top 30 Elena

Benchmark refreshed Sep 13, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Elena
Samiyare’s Elena benchmark

Compared with the average habits of the top 30 sampled Elena players.

生駒デビル 2236 · kosaku 2212 · 今井 翔太 2209 · あくたがわ 2207 · @SycomのSeichi 2204 · +25 others

Largest absolute differences first23 habits
HabitSamiyareLegendsDifference LessLegendsMore
SA19.4%31.4%-22.1%
SA240.6%26.3%+14.3%
SA339.1%32.8%+6.3%
Drive Rush (cancel)29.5%31.0%-1.6%
Corner pressure11.6013.06-1.46
CA10.9%9.5%+1.4%
Drive Guard12.4%13.8%-1.4%
Drive Rush (parry)6.3%7.5%-1.2%
Perfect Parry0.200.80-0.60
Time cornered8.709.26-0.56
Drive Parry1.401.85-0.45
Drive Impact gauge1.6%1.2%+0.4%
Drive Arts18.4%18.1%+0.3%
Drive Reversal0.000.22-0.22
Throws2.002.14-0.14
Stuns landed0.000.06-0.06
Got stunned0.100.04+0.06
Drive Impact0.200.15+0.05
Throw techs0.500.54-0.04
Got thrown2.202.24-0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
Throw parries0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1.6% · reference 1.4%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 130 wins in 264 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 130 wins in 264 games
    • vs Ryu: 108 wins in 216 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 33 wins in 60 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 33 wins in 60 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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